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Playdate – A New Handheld Gaming System

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Re: Playdate – A New Handheld Gaming System

#252

Between Panic and Teenage Engineering I actually have faith in this being a worthwhile endeavor. From the face of it I would expect this to go the way of the Ouya, but with those two at the helm it could actually be something cool. It's a breath of fresh air in an otherwise stagnant casual mobile gaming space.

My mind immediately went to Ouya when I read the article, but the concept here seems interesting, and I hope it does better than Ouya did.

Re: Playdate – A New Handheld Gaming System

#253
post #72

It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php

Have you seen https://arcade.makecode.com ? It's a free, open source, web-based editor for making games, and you can download games to a number of hardware boards, or play on your phone or any web browser. The cheapest hardware right now is $25 from Adafruit [0], but more hardware is coming out all the time. Also this audience might be interested to know that soon there'll be Python support in MakeCode. More details…

Another great online game resource: http://labs.phaser.io/

Not affiliated, just also interested in new and emerging easy to use game systems, and this is just the latest in a long line of them I've been playing with ..

Re: Playdate – A New Handheld Gaming System

#254
post #189
post #94

Earlier quoted context omitted.

For $150 you get the console and 12 games. That's not too bad.

Based on the technical specs $150, even with 12 games seems like price gouging. It's not too far off the Adafruit PyBadge someone else mentioned in another comment only that comes with a color LCD and more buttons for only $35 ($25 if you get the trimmed down version). Sure it doesn't come with a fancy case and it's missing an analog crank (really?), but there's literally hundreds of free games you could get for it t…

Why are you willing to bet that "hundreds of free games" made by internet randos for a cheap gizmo are more fun than every single one of the 12 games made by experienced game developers?

Re: Playdate – A New Handheld Gaming System

#256
post #162
post #152

Not too sold on the price but it will download 12 games every month for you, if I read that correctly. That is pretty cool. The crank mechanism seems silly but with some creativity perhaps you can do interesting things with it, like fishing.

I thought it was for charging it on the go. Is it just an input knob?

It's an input device. Charging is presumably over USB.

Re: Playdate – A New Handheld Gaming System

#257
Initially I thought it was just another Gameboy imitation, but a crank? Wow, that would add a whole new dimension to it. At this stage of the gaming industry when everybody keeps making very similar games and products, any unconventional creative ideas are more than welcomed!

Re: Playdate – A New Handheld Gaming System

#258
post #80

Panic never stops surprising me. You'd think you had them figured out, they keep jumping onto another shelf. It must be fun to work at Panic. It reminds me of how tech companies were in the 90s. Clear mission, but open horizon.

It is partially designed by https://teenage.engineering of Sweden, they apparently among other things came up with the crank.

Re: Playdate – A New Handheld Gaming System

#259
post #189
post #94

Earlier quoted context omitted.

For $150 you get the console and 12 games. That's not too bad.

Based on the technical specs $150, even with 12 games seems like price gouging. It's not too far off the Adafruit PyBadge someone else mentioned in another comment only that comes with a color LCD and more buttons for only $35 ($25 if you get the trimmed down version). Sure it doesn't come with a fancy case and it's missing an analog crank (really?), but there's literally hundreds of free games you could get for it t…

It would entirely depend on the quality of the games, wouldn't it?

I compare it more to a subscription to Kindle Unlimited or Netflix. With the difference that once I played them all, I can even sell all the games and the device.

I'm prepared to pay 12$ for a good book. Then pointing to free books as an argument that said book is not worth 12$ is not really applicable. I am not just paying for some book, I am paying for a specific book. Like, say, there is a new book out by Neil Gaiman. I will buy that unseen, even if you tell me that I could get a free book by Somebody INeverHeardOf instead.

In the case here, I loved Firewatch and I am willing to give Panic the benefit of the doubt.

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