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Did I just waste 3 years?

infinitroid.com

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Re: Did I just waste 3 years?

#251
post #175

Earlier quoted context omitted.

The humblebundle sales showed clearly that linux users are ready to pay much more for video games than windows users are. I have personally used hundreds of dollars on linux compatible games.

When was the last time you paid for an indie humble bundle though? I think it proved that for a short moment a very small percentage of users were supporting games at a higher rate than the majority in order to support a cause, but once the novelty wore off they went back to not caring. I just don't think there are enough Linux users out there that are also regular gamers to make Linux support worth it for most title…

>When was the last time you paid for an indie humble bundle though?

Some years ago, but that is explained by a sharp decline in the quality of games included in their offers (which was about the time they dropped ensuring that their bundles were compatible with the three platforms). A better question would be when I last spend money on (game) software for linux. The answer is 28 hours ago.

I concur that the market is small. But when your sales are small too, it is not smart to throw away access to a market with a higher proportion of dedicated users and consumers. From the perspective of tech, less time may have been "wasted" on infinitroid if the developer used more off the shelve solutions that would help with multiplatform targeting.

In the end we are just basing our arguments on our gut feelings. I doubt very much that Valve would push as hard for gaming on linux as they are doing if they didn't see the potentials of sales for the platform in their data. But time will tell.

Re: Did I just waste 3 years?

#252

You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…

Minecraft.

GP is completely wrong on their last assertion. You do not need AAA quality to make it as a game dev. But citing Minecraft reinforces their first assertion.

Minecraft was an underrepresented genre, released early, with an (accidentally) excellent marketing technique. Above all, the code is an atrocious, unoptimized Java pile of crap (Yeah, I used to be into Minecraft dev in the early days).

It's the best proof you can give that "making a game [...] is far more of a creative endeavor than anything to do with programming".

Re: Did I just waste 3 years?

#253

You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…

If a lone programmer wants to write tight code for games, they should build game engines or libraries that games can use and then sell those to game developers. There exists large value added chain for specialized tools, arts and libraries.

Except that it turns out that artists and game programmers are too cheap to pay for tools, even if you can present them with a clear benefit in terms of productivity gain vs. sales price. To make matters worse, big companies that could afford those tools will generally only buy exceptionally well established tools and rebuild the rest from scratch in-house.

The only way to make money with games is to sell games.

Re: Did I just waste 3 years?

#254

You made the mistake of thinking that anyone would care how many hours you spent optimizing some C++ function that does something already solved a hundred times in a hundred different game engines. It's a natural tendency for all programmers. But making a game in 2018 is far more of a creative endeavor than anything to do with programming really. You need a massive amount of top notch artwork, music, 3D modelling, sh…

> 62,176 lines of code then I watched the youtube video demo in 2017. A 2D gaming scroller that requires 62,126 lines of code written from scratch? There's tons of libraries out there, game engines you could adopt, etc. I would argue you could be an awful programmer and use prebuilt tools but have great design aesthetics, vision, music composition, and storytelling, and deliver something far better

How can you criticize the amount of code without knowing how much of that is generic engine code and how much of it is gameplay code (game logic, AI, event triggers...) that would have to exist regardless of the engine being used?

Re: Did I just waste 3 years?

#255

Earlier quoted context omitted.

I was going to say: this "moment" on HN might increase the sales more than all of previous efforts did. Today, the market is so saturated that even if you have the funds and interest (as a player / fan of genre), there is no way you can discover or keep up with all new releases. Steam has no way of listing them in an easy to parse overview, publications have now way of keeping up, streamers only have so much time. Th…

> Steam has no way of listing them in an easy to parse overview I would love to download a list of all games on Steam in .csv (or other simple tabular data) format. Is it possible to write a scraper? I want name, link, genre, price, platforms, and votes/installs if available.

Try https://steamdb.info

Re: Did I just waste 3 years?

#256
Market is EXTEMELY saturated for many genres. Metroidvania games are one of the most saturated right now. Feel bad for the guy, but I think he should take his existing tech and experiment with different game modes, or game mutators and see if he can discover some cool experiences that will make his game stand out from the crowd. I'm not saying this will guarantee success, but staying the course on such a saturated genre and not doing something radically different seems like a bad strategy.

Re: Did I just waste 3 years?

#257
post #145

Whats the equivalent of testing your business idea before building a business in the gaming world ?

A public dev log, or a discourse channel where potential players can participate early in the development. Stardew Valley primarily gathered early adopters through regular blog updates about dev progress.

"Papers, Please" indie game wikipedia: Pope publicly shared details of the game's development from its onset, leading to high interest in the title and encouraging him to put more effort into it; though he initially planned to only spend a few weeks, Pope ended up spending about nine months on the game.

Re: Did I just waste 3 years?

#258

Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…

Isn't this simply a rephrasing of "winner takes all"?

Re: Did I just waste 3 years?

#259

Game industry is the economics of superstars. The Macroeconomics of Superstars[1] >Abstract >Recent technological changes have transformed an increasing number of sectors of the economy into so-called superstars sectors, in which a small number of entrepreneurs or professionals distribute their output widely to the rest of the economy. Examples include the high-tech sector, sports, the music industry, management, fna…

this is why i feel compelled to think about things that are necessarily localized. how the hell can you compete with the whole world?

You're not actually competing with the whole world, though, just whatever else is similar to someone's interests.

In this case... "metroidvania" is a very oversaturated market, and a lot of games do it better.

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