Earlier quoted context omitted.
Valve is very much a capitalist company though. Gabe Newell is a billionaire, he owns six yachts, and Valve practically invented the concept of the loot box. So if the question is "how do we get more Valves and fewer Blizzards," it doesn't seem clear to me how giving capitalism the boot helps.
And what about when Gabe is gone? Because he is certainly the exception and not the standard for ultra wealthy capitalists.
Turtle WoW classic server announces shutdown after Blizzard wins injunction
241–250 of 303 posts
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#242All this C&Ds and shutdowns are possible, because whole WOW private servers community are against each other. Turtle WOW owners have long history of scams (gold selling) and DDOSing other servers then buying them or something like that. Warmane uses unpatched RCE in 335a client for their own Anticheat (yes, rofl) and their custom content changes. Project Ascension, worst Pay2Win there is. Someone said they have more…
I agree with your first statement, this match what I've witness when I learned coding by doing my own private sever. But I can ensure you that my motivation wasn't money, and I don't think it's the case for most starting projects. How ever, with success come temptation, also if you can easily justify getting some cash I could hire some dev, I could get a better server, do some promotion, etc... And then when money ar…
I didn't mean that it was cashgrab for everyone hosting own wow server.
Many was great and great people.
Yes, Blizzard didn't want a hassle with licenses or maybe because they were toxic company from beginning. Remember lawsuits for sexual attacks in their offices, suicide on their meetings etc.
Ridiculous company.
If I can compare it with let's say, Ultima Online.
Dev community is cooperative to highest levels. People are making opensource servers and multiple opensource or free clients. And plugins.
And most played Ultima Online server has some type of licensing agreement with current IP owners.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#243I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…
I could be wrong and being a bit naive, but what prevents them from creating an original game now? The team have proven credentials at this point surely? Not to mention at least some of their players must actually like what they do vs wow, unless I'm mistaken about that part and it's still mostly nostalgia
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#244It's important to understand it's not just the Turtle WoW people who violated Blizzard's copyrights, it's also anyone who played on Turtle WoW. They don't have licenses to use the clients, and downloading and running those clients is in violation of Blizzard's copyrights. I wonder if Blizzard got a customer list from Turtle WoW as a result of the settlement. At the least, they could permanently ban any WoW player who…
There is no customer list. The only thing Blizzard could do is ban anyone using the same IP address as someone on Turtle WoW. However since NAT is widespread in many countries and many people don’t have their own IPv4 address this would result in an extremely high number of false positives. Not to mention that multiple people could be sharing the same internet connection. Besides there’s no reason to do that. Someone…
And yes there's a good reason: playing on a pirate server directly and explicitly violates the EULA. Blizzard bans people for violating the EULA all the time.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#245Earlier quoted context omitted.
I can't believe people defending this, I already said and I will say it again, I'm ALL for private servers, but these fricking guys were using art and stuff Blizzard created and profiting from it, they fucked up and deserve to be down, get over it, stop defending the indefensible.
How can you be all for private severs, but against them using “art and stuff”? Have you ever played a private server that didn’t use WoW assets? That would just be another game.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#246Earlier quoted context omitted.
> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.
Turtle WOW is not a competition to the blizzard's in my point of view. I played on Turtle WOW from time to time with my kids, like once a month, because this is the amount of time I have. I won't buy 4 subscriptions and pay them monthly, because there is no point of paying 63$ a month for one-a-month session. So obviously I am not interested in it. Also the new gameplay that is really crippled by a lot of un-skippabl…
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#247I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…
> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#248Just background in case you don't know: Turtle WoW tried to turn Classic World of Warcraft into a Roguelike, but in doing so wound up creating a bunch of new mechanics, and a gameplay loop that was quite unique even relative to other Roguelikes. So my position on this is; two things can be true at the same time: - Turtle WoW violated Blizzard's copyright, tried to charge money for some services, and Blizzard are well…
So it's similar to Defence of the Ancients that resulted in DotA and other MOBAs. It wonder if they'll be able to create a version of this with the new mechanics/gameplay loop but with different art/assets.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#249Earlier quoted context omitted.
Why do people write fanfiction rather than writing their original stuff? > Oh yeah, because people didn’t want a new game, they wanted free WoW. That's an error; Turtle WoW isn't a free WoW. It's WoW fixed to classic, with 2 new races, extra content. It's basically their flavor of WoW. Free WoW exists and it's called a pirate server. This isn't it chief.
It’s WoW but it’s not WoW? Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets. Sounds like they could have made a cool, new game with their own assets and been successful if it stands so well on its own merits.
It's substantially different from a pirate server.
> Sounds like they’re talented game designers and they sunk their whole project because they stole art and assets.
At the end of the day, they are in essence WoW modders. Plus, a new game with own assets and engine is a different beast compared to modding an existing engine.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#250I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…