Earlier quoted context omitted.
Apple also by default backs up your apps to the cloud. But it backs up the WHOLE package / folder / whatever terminology they use, including cached and redownloadable data. So if you have a game that has 10GB of cached data, it WILL upload that. Edge for me was >3GB. And then they have the following user-hostile 'features': 1. They offer a paltry 5GB. Hasn't changed since inception, but app sizes have ... tripped? I…
That's on app developers (I suspect mobile game developers are not the most competent of the bunch). My entire iPhone's backup is 4.6 GB, and my YouTube downloaded videos alone are way more than that.
While it's the app developers that need to make the change, it should be enforced by Apple. After all, that's why there is a walled garden, and that is the premium we pay for when using Apple.
But for Apple to enforce this means less popups on screens telling people that storage is full, which means less sales.
And again, we get to Goodhart's law.