Is there no way either platform can simply stop selling the game and de-list it from the store yet people who purchased it can continue to play uninterrupted?
An update on Steam / GOG changes for OpenTTD
241–250 of 265 posts
Re: An update on Steam / GOG changes for OpenTTD
#242Re: An update on Steam / GOG changes for OpenTTD
#243I don't have much to add except to say that I think this is a stand-out example of how companies and preservationists should work together and not against each other. The childish folks who are upset about this aren't familiar with the realties of either open source games perseveration nor the realities of being an IP holder. This is as close as we have gotten to the Good Place. I wish Atari luck on the re-release an…
Re: An update on Steam / GOG changes for OpenTTD
#244As a sidenote, this whole situation implies just how important platforms are. Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years. But the open internet is dead now and just being "de-merchandised" from a platform feels like being rel…
Re: An update on Steam / GOG changes for OpenTTD
#245Earlier quoted context omitted.
One alternative is the Nintendo route. Another is the Hololive route, wherein they started a publishing brand for indie fangames which they actively support and promote on an official Steam store page. Another example being Touhou, a one-man indie franchise with permissive commercial derivative works licensing, which has become a cultural phenomenon in Japan and to a lesser extent overseas thanks to an absolutely vib…
Steam is not the only way to play games. Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront. I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard. Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted. A compromise is not a loss. I’ve downl…
How are they kind for agreeing to something they have no control over in the first place. OpenTTD doesn't use any IP that Atari has any ownership over.
Re: An update on Steam / GOG changes for OpenTTD
#246Earlier quoted context omitted.
"no responsibility" but they could have chosen not to intentionally hurt them
Imagine if you were Atari. You've bought the rights to Transport Tycoon Deluxe from Chris Sawyer and want to sell the game up on Steam. Then you see OpenTTD (the exact same game except better in every way) also on Steam for free. What do you do?
I'd do better due diligence next time and then write it off as having been a bad decision. It's not like they have a slam dunk or even a decent case to force OpenTTD to do anything. This is OpenTTD taking it up the rear for no real advantage other than some secret financial donations to their project.
Re: An update on Steam / GOG changes for OpenTTD
#247Earlier quoted context omitted.
They do own it. Any court would likely agree that what OpenTTD does is copy an IP they own. And they'd have the right to C&D it.
It's... complicated; they own Transport Tycoon Deluxe, its code, its assets and its IP. Back when OpenTTD first released, it was a decompile (?) of TTD that loaded the assets of the game itself. This was... legally dubious, since reverse engineering. But over time they Ship of Theseus'd the game - all code rewritten from assembly to C/C++ (I don't know), open source asset packs, etc. It's still the same base game, sa…
Source? I don't think that's ever been true.
Re: An update on Steam / GOG changes for OpenTTD
#248Earlier quoted context omitted.
Note that, while it is a rewrite, it was done so through disassembling the original game, not via a clean room implementation. I find this particularly relevant given that the original was written (mostly) in assembly too.
Also even if it is a ground up rewrite, the look and feel still matters. Try creating a 1:1 dupe of a Hermes bag or a Rolex and see how their legal team reacts (even if you call it an OpenBirk)
That happens all the time, as long as you don't put their logos on your thing, there isn't shit they can do about it.
Re: An update on Steam / GOG changes for OpenTTD
#249Earlier quoted context omitted.
Show a set of random persons gameplay video clips from TTD and OpenTTD in its default settings and ask them which one of the two games they are watching. They'll be struggling. It is about the entirety of the product, not its parts.
That's the point of game engine reimplementations, but again OpenTTD has no original TTD worlds. Simcity 2000/3000 and Lincity-NG can look pretty close at a distance too, the same with FreeCIV and Civilization 2000. If the issue it's due to the menu layout and such that can be set with ease, GUI presets from original TTD and a 'new' one (as default) and call it done. Arx Fatalis itself it's a Ultima Underworld inspir…
Re: An update on Steam / GOG changes for OpenTTD
#250Earlier quoted context omitted.
Giving a list of examples doesn’t mean this example is legal or would stand up in court. Other than the fact that most of these are very different situations, but even if they were the same it is like saying “snorting coccaine is legal because I can give a list of celebrities that have done it and have not been arrested” The examples that are similar - eg FreeCiv, imo probably survive because of the decisions and pol…
No, your example can't stand out a simple analysis since both GNU and BSD reimplemented propietary UNIX without the original code, as the OpenTTD rewrite is. How come OpenTTD works on a G4 PowerPC arch if the original code was written in x86 assembly? GNU AWK it's literally copycat of Unix AWK having all of the functionality of the original AWK without being bound to the original source. So is GCC vs any vendored Uni…
Different types of media get treated differently by courts. If you repaint a painting 1:1 then you are liable to copyright. If you make a song that is too substantially similar you are liable to penalties. If your branding is too similar to the Oscar’s or Starbucks you are liable for infringement.
On the other hand if you reimplement Java the courts have decided that’s OK.
Different media are treated differently. A game and an OS kernel have different attributes in reality (even if technically they are both bundles of code - courts don’t always decide things on technical literalism, they often apply the spirit of the law, understanding if the application meets the original intent and precedents).