Funny how you can tell a project is vibe-coded just from a first glance at its website. All these websites seem to somehow have the same visual style. Anyone noticed this?
Yep, my fans started revving as soon as I loaded it. Animations are out of control on the normal web as it is, but genAI sites take it to another level.
TUI Studio – visual terminal UI design tool
241–250 of 304 posts
Re: TUI Studio – visual terminal UI design tool
#242That being said, I could see a niche market for a designer persona who is used to building in tools like figma.
Re: TUI Studio – visual terminal UI design tool
#243Earlier quoted context omitted.
You can still design the layout. That’s useful, but not nearly as useful as they are planning.
Why do you believe anything the site claims? It might all be hallucinations anyways, and others report not even being able to open the app.
Re: TUI Studio – visual terminal UI design tool
#244This looks really cool. However, the current AI models are pretty good at designing UIs from prompts and even turning screenshots of mocks into full UIs. I'm not sure this visual design approach would save time vs simply prompting an AI agent. That being said, I could see a niche market for a designer persona who is used to building in tools like figma.
Re: TUI Studio – visual terminal UI design tool
#245This is nonsensical, there is nothing textual about the UIs being shown here. It doesn't stop being a GUI if you have a 1:1 representation of the concept within character cells. The UX actually matters, and TUIs are generally built for effectiveness and power (lazygit being an excellent example). But once you start adding mouse clickable tabs, buttons, checkboxes etc. you left the UX for TUIs behind and applied the U…
Re: TUI Studio – visual terminal UI design tool
#246This looks really cool. However, the current AI models are pretty good at designing UIs from prompts and even turning screenshots of mocks into full UIs. I'm not sure this visual design approach would save time vs simply prompting an AI agent. That being said, I could see a niche market for a designer persona who is used to building in tools like figma.
also, this assumes humans are still the primary CLI consumers. With agents increasingly being the first-class users of command-line tools, building visual design tooling for terminal UIs feels like optimizing for a shrinking audience.
Agents aren't picky with UI, so most effort will always be spent designing for humans, even if they are not the primary consumers.
Re: TUI Studio – visual terminal UI design tool
#247I would have expected a TUI editor to be itself a TUI.
Re: TUI Studio – visual terminal UI design tool
#248Earlier quoted context omitted.
Yes. A TUI runs in a text session. A GUI runs in a graphics session. A terminal emulator emulates a text session in a graphics session - and allows you to run TUI/CLI tools. This is apparently controversial?
> TUI runs in a text session. A GUI runs in a graphics session What do you mean by this? I have never heard these terms before. I can launch and interact with a GUI from a text application, or a text application from a GUI.
Your terminal windows (whether that's "Terminal" or "cmd.exe" or anything else) are still fundamentally graphical programs that emulate such a text session.
Re: TUI Studio – visual terminal UI design tool
#249Earlier quoted context omitted.
It's a TUI if it uses text to build those elements. No. All you've done is make a low-resolution GUI.
TUI means "Terminal User Interface" or "Text User Interface" A GUI that is built with Text, and intended to be used in a Terminal, is what a TUI is, colloquially AND definitionally. What do you think qualifies as a TUI?
Of course you can use the primitives of TUI, especially with mouse support, to reproduce a large amount (if not all) of the standard GUI interaction paradigms.
But it's bizarre, and missing the point from a UX perspective.
As an extreme example, we can imagine a program that displays the borders of a 40x15 "window" in the middle of a console, with box-drawing characters, putting a "close box" in an upper corner, with text like "File Edit Help" in the top left. We can imagine it responding to a click on the "File" text by popping out a "menu"; we can imagine a drag starting from the "title bar" causing the window position to be update (and the entire terminal window redrawn).
A lot of those kinds of functions, ironically enough, might make sense for a TUI editor implemented as a TUI (except the "windows" might just be understood as panels where the ultimate program displays parts of its output). But as an emulation of GUI windows, it'd be a strange, impractical novelty.
Re: TUI Studio – visual terminal UI design tool
#250This is nonsensical, there is nothing textual about the UIs being shown here. It doesn't stop being a GUI if you have a 1:1 representation of the concept within character cells. The UX actually matters, and TUIs are generally built for effectiveness and power (lazygit being an excellent example). But once you start adding mouse clickable tabs, buttons, checkboxes etc. you left the UX for TUIs behind and applied the U…