Earlier quoted context omitted.
Bit flips do not only happen inside RAM Also, in a game, there is a tremendously large chance that any particular bit flip will have exactly 0 effect on anything. Sure you can detect them, but one pixel being wrong for 1/60th of a second isn't exactly ... concerning. The chance for a bit flip to affect a critical path that is noticeable by the player is very low, and quite a bit lower if you design your game to react…
Interesting, I was not aware! Do you have a statistics for the bit flips in RAM %? My feeling would be its the majority of bit flips that happen, but I can be wrong.
That was in the 2000s though, and for embedded memory above 65nm. I would expect smaller sizes to be more error-prone.