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I'm helping my dog vibe code games

calebleak.com

241–250 of 404 posts

Re: I'm helping my dog vibe code games

#241
post #151

Extremely clickbaity title that actually isn't clickbait because it happens to be a straight up description of the article - excellent post, how can one resist?!

No, the article’s title is definitely clickbait. The author didn’t teach his dog to vibe code games (that’s what the title on the blog is) – he taught his dog to be rewarded when he types random keystrokes on the keyboard. The vibe-coding is inconsequential – the dog doesn’t play the game, he’s just in it for the treats –, the author just wants the attention because he gets people to believe the dog DID vibe code. It…

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Re: I'm helping my dog vibe code games

#247

I think this was the most important insight in the article: > I experimented with Rust/Bevy and Unity before settling on Godot. Bevy’s animations and visuals weren’t as crisp, and Claude struggled with its coordinate conventions - likely a combination of less training data and Bevy leaving many core features, like physics, to the community. Unity was a constant struggle to keep the MCP bridge between Claude and the e…

I've previously struggled getting LLMs to manipulate tscn/tres files since they like to generate non-unique uids. Despite being text files, the godot tscn/tres files are normally meant to be manipulated by the editor and need to define and reference unique ids. The editor always generates completely random alphanumeric strings, but LLMs like to use names or placeholders (e.g. "aaaaa1", "example", or "foobar") for the…

regarding the non-random ids: I had this issue with uuids. Now I have "Never write your own ids. Always use uuidgen to generate real ones" in my AGENTS.md and haven't had this issue for a long time now.

Re: I'm helping my dog vibe code games

#248
Amazing story and work!

You mentioned Claude not being able to see the games. What I really like for this is the Claude Code Chrome Extension. You can easily make godot build a web version, and then have Claude debug it interactively in the browser.

Re: I'm helping my dog vibe code games

#250
post #81

Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people! I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a] Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats." This is brilliant as social comme…

Funny idea, but this proves my point that these tools are actually just slot machines.. Except the house in this case takes the money you give them lights it on fire.

Notice how people also have weird superstitious habits when using LLM tools, "You gotta write the prompt this way, say this first" Without having any way to prove it works. Its very similar to the behavior of gamblers. "push the buttons in this order for best outcome"

Also notice how llm tools allow you to multiply the output X2-X3-X4 to compare the ouputs, this is literally UX straight outta a casino.

Many of the users also exhibit excited, almost manic like states.. Addicted to the dopamine the output from their prompt produces...

This is going to be a weird trend to look back on, the hype is on par with the same gambling trends found in crypto/NFTS.

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