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Warcraft III Peon Voice Notifications for Claude Code

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Re: Warcraft III Peon Voice Notifications for Claude Code

#241
post #207

Earlier quoted context omitted.

I had a pirated version on a zip drive

people wax poetic about betamax and laserdisk but never heard anyone mention zip drive, in a good or bad way, lol

I was the kid with the backpack Zip drive and Zip disks, like a weird Santa Claus of game piracy. Duke3d, Descent, Quake, you name it. All of it was in service of modem dueling each other. Wild times!

Re: Warcraft III Peon Voice Notifications for Claude Code

#243
I wrote a local react app that lets you assign specific unit unit sounds from StarCraft II to different CC hooks: https://github.com/rubenflamshepherd/starcraft-claude

It also lets you manage Claude notifications more gracefully than what you get out of the box with CC. Been lazy about putting the finishing touches on it so this is a good kick in the ass to get that done!

Re: Warcraft III Peon Voice Notifications for Claude Code

#246
post #169
post #104

This is cool. I was tempted to try it until I saw the curl | bash pipe, then no. This workflow is getting really old. I guess that I also don't want to pollute old good memories by associating them with work/Claude

> I was tempted to try it until I saw the curl | bash pipe, then no I don't quite get that argument. It's the same as the old download installer from random website, double click to run that people have been doing for decades. It only skips the download step. And it's arguably better since at least you can review the contents. When building a Go program it will also happily download stuff from github but I've seen wa…

My big problem with it is uninstallation. If I ever want to remove the program, I have to 1. Hope that the author published an uninstall.sh, or 2. examine the install.sh to see where it spams all its files to and remove them manually. This seems like a major step backwards from package managers.

Re: Warcraft III Peon Voice Notifications for Claude Code

#247

Finally someone doing actual good work with LLMs instead of “Claude, shit me out another useless SaaS”. Just as was foretold: an actual differentiator is creativity, not coding ability.

it's fun but PLEASE watch out for malicious code/supply chain attacks from random vibe-coded .sh scripts: downloads other scripts (peon.sh, uninstall.sh) and executes them or places them where they will be executed later edits your ~/.bashrc and ~/.zshrc files to add aliases and tab completion parses a remote JSON file to get filenames ($sfile) and then does: curl ... -o "$INSTALL_DIR/packs/$pack/sounds/$sfile"

Lol, yea, the scripts are beyond sketchy. This is the new vector, a cool idea masking itself as "fun" (which it is actually fun). People not understanding or vibing may not understand what they're installing. Even if this author isn't malicious, you cannot assume that will always be the case.

Re: Warcraft III Peon Voice Notifications for Claude Code

#248
post #24

I love this idea, but I really wish it were Warcraft II voices.

Or good old Warcraft I: https://www.youtube.com/watch?v=oAEG8S-F01A&t=7s

Thanks for that link. I now realize it's actually the Warcraft I voices I was pining for!

Re: Warcraft III Peon Voice Notifications for Claude Code

#250

Reminded me of Warcraft (the first), where, if you kept clicking on the same unit they would respond in more annoyed ways. The best IMHO was the human soldier[1], which would end with "Why do you keep touching me?". First game that I knew of which had such fun details like that. [1]: https://www.youtube.com/watch?v=jaZyZZtwdzQ

I think in WC3, if you clicked certain critters enough, they would explode.
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