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Fluorite – A console-grade game engine fully integrated with Flutter

fluorite.game

241–250 of 322 posts

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#242
post #9

It doesn't say Toyota anywhere on the page and they don't have a link to a repo or anything like that, so I was a little confused. But it is from /that/ Toyota (well, a subsidiary that is making 3d software for their displays) and there was a talk at FOSDEM about it: https://fosdem.org/2026/schedule/event/7ZJJWW-fluorite-game-...

> They use this game engine in the 2026 RAV4 Funny how “game engines” are now car parts in 2026. Can I just have an electric car that’s a car and nothing else? Seats, wheels pedals, mirrors, real buttons, no displays just a aux jack. I’d buy it, hell I might even take the risk and pre-order it

First we got cars in game engines, and now we get game engines in cars too.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#243
post #141
post #7

Interesting, they flipped the problem around. The UI toolkits in game engine usually suck hard, so here they started from a good UI toolkit and made it possible to make relatively performant games. There's more info at https://www.reddit.com/r/programming/comments/1r0lx9g/fluori...

Qt Quick 3D in Qt is I guess a similar value prop. They have a fun demo of a 3D shooter in it.

OK, I didn't know about this. This is cool.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#244

Now we’re talking. If Flutter is dying, how come I still see projects like this popping up instead of using native or KMP?

It is interesting to see players other than Google invest in it. Makes me wonder if you might eventually see the OG Flutter team move to a shop like Toyota, the same way the original React team moved to Vercel. It's nice to see open source projects be portable beyond the companies that instigated them.

[deleted]

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#245

Earlier quoted context omitted.

You piqued my interest. What is the alternative output for a camera without a screen?

These days I guess we could do gpt with voice out to recite a poem about the kid you're about to hit?

Haha... I think gp meant touch-screen, but thanks for the chuckle :)

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#247

Earlier quoted context omitted.

This is specifically designed to embed into Flutter apps, which have specific requirements how they interact with the GPU and renderer. They already tried other engines, such as Unity. The team didn't just go off and build something without trying existing solutions first.

The fact that they tried other engines seems to imply that non Flutter options were... Options. If literally the only option was an embedded flutter view, then there was never more than one viable solution and looking into unity etc was wasted effort.

It’s possible to integrate other things into Flutter.

However, it’s not easy. I think their options were either a popular mainstream library or a custom solution, not investing into something more obscure and less popular.

Re: Fluorite – A console-grade game engine fully integrated with Flutter

#249
post #192

Earlier quoted context omitted.

Was bevy considered?

I'm surprised Toyota even used something as new-ish as Flutter. Carmakers usually are the last to adopt anything. Bevy is the opposite of an old boring solution. It's a cool engine, but I imagine a manufacturer would like to have long-term support with 15-year timelines. Bevy doesn't offer that, and even trying to have that wouldn't be good for Bevy.

Tech is becoming front and center to car sales. Adopting newer technologies is probably seen as a necessary risk to stay competitive.
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