I've noticed a huge drop in negative comments on HN when discussing LLMs in the last 1-2 months.
All the LLM coded projects I've seen shared so far[1] have been tech toys though. I've watched things pop up on my twitter feed (usually games related), then quietly go off air before reaching a gold release (I manually keep up to date with what I've found, so it's not the algorithm).
I find this all very interesting: LLMs dont change the fundamental drives needed to build successful products. I feel like I'm observing the TikTokification of software development. I dont know why people aren't finishing. Maybe they stop when the "real work" kicks in. Or maybe they hit the limits of what LLMs can do (so far). Maybe they jump to the next idea to keep chasing the rush.
Acquiring context requires real work, and I dont see a way forward to automating that away. And to be clear, context is human needs; i.e. the reasons why someone will use your product. In the game development world, it's very difficult to overstate how much work needs to be done to create a smooth, enjoyable experience for the player.
While anyone may be able to create a suite of apps in a weekend, I think very few of them will have the patience and time to maintain them (just like software development before LLMs! i.e. Linux, open source software, etc.).
[1] yes, selection bias. There are A LOT of AI devs just marketing their LLMs. Also it's DEFINITELY too early to be certain. Take everything Im saying with a one pound grain of salt.