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Nearly 90% of Windows Games Now Run on Linux

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241–250 of 276 posts

Re: Nearly 90% of Windows Games Now Run on Linux

#241
post #223

Earlier quoted context omitted.

I have a collection in my Steam library labelled 'Broken', where I group games which didn't run when I tried them. So far it contains 6 games of the 656 I own.

Yea and my steam library ust works on windows. Don't even need to have a collection for what's not working.

My mother uses Windows 11 and it's absolute misery. I had the eID stuff working under Firefox, then one day it just stopped working. After a lot of flailing about I couldn't get it working again and I eventually caved and installed Chrome. Then it worked for a few months and it stopped working again. Now I have her use Edge for eID stuff, but if that fails I'm just gonna get her a System 76 laptop with Linux Mint because it Just Works.

Re: Nearly 90% of Windows Games Now Run on Linux

#242

After being impressed with my Steam Deck, earlier this year I purchased an RX 9070XT (my first card from team red since the Radeon 9800 Pro) for my gaming PC and switched to linux full time. Now hundreds of hours in, I have nothing interesting to write about it. For me and the games I play it's been a seamless transition.

I found myself just never using my PC after getting a steamdeck. I had the deck plugged in to my TV most of the time. I recently just installed Bazzite on my PC and moved it to the TV so now I play on that all the time. What Valve has done to make gaming on linux work is remarkable. I remember the days of having to manually install steam in Wine and how only a few games would work like that.

I like to think I would do the same if I got one.. then I turn on Path Tracing in Cyberpunk 2077 and my skepticism sinks in. It’s just _so dope_ I don’t think I could walk away from it… and the sequel will surely give my 3090Ti a run for its money.

Re: Nearly 90% of Windows Games Now Run on Linux

#243

After being impressed with my Steam Deck, earlier this year I purchased an RX 9070XT (my first card from team red since the Radeon 9800 Pro) for my gaming PC and switched to linux full time. Now hundreds of hours in, I have nothing interesting to write about it. For me and the games I play it's been a seamless transition.

2025 is the first year I've moved everything over to Linux. I've had no issues at all with my 4090 on Bazzite or CachyOS, but I will be buying an AMD GPU for my next build to ensure future Linux compatibility, along with the rest of my hardware and software.

Re: Nearly 90% of Windows Games Now Run on Linux

#244
I have a dumb and probably easily-googled question, but I trust the average knowledge here:

What's the best Video Card / Brand / Model for running games on Linux? I'm considering upgrading my old gaming PC and would rather also switch to Linux for gaming. (I'm already familiar with Linux for regular use and programming, but haven't gamed on it once).

Re: Nearly 90% of Windows Games Now Run on Linux

#245

I have a dumb and probably easily-googled question, but I trust the average knowledge here: What's the best Video Card / Brand / Model for running games on Linux? I'm considering upgrading my old gaming PC and would rather also switch to Linux for gaming. (I'm already familiar with Linux for regular use and programming, but haven't gamed on it once).

Any modern (last 5 years) amd/nvidia card will do. Intel cards have a few issues in certain games but overall they are fine to. AMD cards are nice and what I prefer because they are plug and play and you dont have to think about drivers as they're baked into the kernel.

So really the best card for linux is the card that makes sense for your budget/PC specs/desired target games.

Re: Nearly 90% of Windows Games Now Run on Linux

#246

Earlier quoted context omitted.

The only thing that is keeping me from switching on my home PC is Duo [1]. It allows my wife to play Stardew Valley on the TV via game streaming, while not disturbing my work at all on the PC. When she launches the game, I don't even notice it on my PC, meanwhile other solutions like Sunshine or Apollo do not let you use your computer while a gaming session is active on a client. Sadly, Duo is Windows only for now, w…

I poked around a bit, and this might do what you want: https://github.com/Steam-Headless/docker-steam-headless

Wow, that actually might seem like a viable alternative. Thanks a bunch, will check it out!

Re: Nearly 90% of Windows Games Now Run on Linux

#247
post #126
post #56

Earlier quoted context omitted.

The death of a server browser and privately owned servers led to this. The whole anti-cheat situation grew from publishers wanting to control the whole experience. Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other…

But anti-cheat was first developed in a time where server browsers were the norm. Punkbuster was developed back in 2000 (independently of Valve) for HL1/CS, which had no matchmaking system. So you're just plain wrong about the motivation.

Punkbuster isn't tied to a kernel, that was what I meant.

Re: Nearly 90% of Windows Games Now Run on Linux

#248
post #56

Earlier quoted context omitted.

The death of a server browser and privately owned servers led to this. The whole anti-cheat situation grew from publishers wanting to control the whole experience. Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other…

Not really sure why you're trying to draw a connection between private servers and anti-cheat, I understand if that's your pet grievance but they really aren't related. Games were already implementing anti-cheat even when server browsers were the norm. The "anti-cheat situation" grew out of cheaters killing multiplayer games. What are you even trying to imply with "wanting to control the whole experience"? Letting yo…

I apologise not being clear before, I really wanted to mean kernel level anti-cheat.

Besides, in privately owned servers you were protect via human mods, who were there playing with you. They would bring down the banhammer when a sufficiently suspicious player was deemed as cheating. That is the biggest issue nowadays, one that has brought the bar even higher for anti-cheat solutions. They are now the ONLY line of defense. It really is clear as day that anti-cheat solutions got more and more intrusive as more games stopped allowing third-party servers to exist.

I'm a game dev, I see this, I understand the intentions, I get the consequences. In many ways the intentions weren't bad, it does create a more unified competitive experience. But it made it impossible to not resort to kernel level anti-cheat, even though it is a fruitless effort as so much of the game still needs to be rendered by the end-user's machine (of course, the grim reality is that cloud streaming is the end goal for any competitive game if we continue down this path).

Re: Nearly 90% of Windows Games Now Run on Linux

#249
post #56

Earlier quoted context omitted.

The death of a server browser and privately owned servers led to this. The whole anti-cheat situation grew from publishers wanting to control the whole experience. Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other…

> Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other than DirectX. Many other decisions like that as well. If you think game devs are drinking koolaid, do note that there's always loud minority of linux advocates on…

The industry is failing, and there is still plenty of market to grow. Ubisoft and Capcom have realized this, others can as well. It makes no sense to leave 19% of the market on the table. It isn't 2006 anymore.

Re: Nearly 90% of Windows Games Now Run on Linux

#250
post #56

Earlier quoted context omitted.

The death of a server browser and privately owned servers led to this. The whole anti-cheat situation grew from publishers wanting to control the whole experience. Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other…

> Besides, the gaming industry keeps shooting themselves in the foot by only supporting Windows (Mac is a thing too). That is slowly changing, but so many game devs are drinking the Microsoft koolaid they don't even consider using another graphics API other than DirectX. Many other decisions like that as well. The gaming industry is thoroughly multi-platform, and many games that are limited to Windows on general-purp…

DirectX has such a pull for game devs Sony has made a so called PlayStation Shader Language (PSSL), made to be very similar to the HLSL standard in DirectX 12. Granted this was an effort to meet where devs are, given how difficult it was to develop for the PS3. But then again, that's where devs are.

I mentioned DirectX as a clear enough example, but there are other decisions just like it.

Hell, most studios use Unreal nowadays, it already has their own RHI (Rendering Hardware Interface) between them and the graphics API. It really isn't much effort to start new projects targetting Metal or Vulkan.

Some have noticed this section of the market, in which they can grow, like Ubisoft and Capcom (see their games on Mac and iOS) which is why I said it's slowly changing. And that demonstrates it really isn't difficult.

Funny note: Have heard from a bird that Ubisoft's many engines had Vulkan support so their games could run under Google Stadia's servers. As soon as that got killed so did those engine branches. This just shows it isn't difficult at all. And it isn't a surprise they also acknowledged this by now using Metal to reach Apple's users.

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