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Counter-Strike: A billion-dollar game built in a dorm room

nytimes.com

241–250 of 478 posts

Re: Counter-Strike: A billion-dollar game built in a dorm room

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post #237
post #232

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In the late 1990s, living in South Korea during the fallout of the IMF financial crisis, my friends and I discovered PC bangs. These gaming havens offered titles like Rainbow Six, MechWarrior 2, and the legendary StarCraft. As a teenager, those moments were unforgettable—sitting in a buzzing PC bang, immersed in epic battles, sparked a lifelong passion for computer networks that I still pursue today. In the 2000s, I…

Weren't consoles with split screen supposed to fill that niche (too), right in your living room?

Different kind of experience

Re: Counter-Strike: A billion-dollar game built in a dorm room

#242

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

I've lurked on HN for years, but I had to create an account just to respond to your post. I operated these servers – perhaps my handle is still familiar. I remember you for sure! I'm touched that you and so many others still have fond memories of that time. It was such a gratifying experience to build out that server network and the accompanying integrations that attracted so many and built such a great community. I…

This kind of interaction is what makes me miss the "old internet" the most...

Re: Counter-Strike: A billion-dollar game built in a dorm room

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post #229

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LAN parties were welcoming on so many levels. Never played DnD? Come join. One time I recall was an isle of misogynist folk who haven't showered in days playing WoW. The smell... no comment and in one case I recall at one LAN where a delivery woman was scared to walk down the isles to deliver so she asked me nicely if I could. No problem, pizza is here boys. But within reason, they kept to themselves and were there t…

> I just got back from a goth music weekend this weekend > the mean age would be 40-something At least in Germany the "black" scene has a serious "recruitment" problem. It's basically the same set of people for decades now with very little additions to the pool. It strange to me that I am amongst the youngest attendeds at concerts and "disco" events at 40.

seconding this.. went to Mera Luna a weekish ago (going there yearly) and in my early 40s I felt like such a child compared to many other festival goers even though it was like my 16th or so time.

Re: Counter-Strike: A billion-dollar game built in a dorm room

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post #235

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Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time. There is seems to be lot of negativity against ranked ladders in the gaming community, but isn't that what would be best system to play with people of your own skill level.

Even disregarding the other comment, not necessarily. For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average. Remember that cooperation isn't an individual skill (unless the meta is complete, I guess); it relies on knowing your specific partners. And besides ... it's perfectly normal for a task-oriented group to have people at a variety…

>For anything but 1-vs-1, individual skill gets smeared into the non-enemy (ally for team games, or everyone for a free-for-all) average.

It's a bit more nuanced than that, CS is a 5v5 game yes, but at low rank it's a lot more depedent on individual skills. I love community game servers but a lot of time those are for fooling around and not much the competitive skills.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#245

Earlier quoted context omitted.

Does not ranked matchmaking make for more competitive matches, a bit like if you play ranked in lichess it matches with someone of your own level, and you have a real chance of improving your own level over a period of time. There is seems to be lot of negativity against ranked ladders in the gaming community, but isn't that what would be best system to play with people of your own skill level.

Not everybody wants to play competitively, especially when it's a band of close friends who play almost exclusively with each other regularly.

[deleted]

Re: Counter-Strike: A billion-dollar game built in a dorm room

#246

Earlier quoted context omitted.

It's not pay-to-win and the skins are de facto NFTs (with resale value). It's a loot crate system done right IMO

It is worse than the typical lootbox scheme because the entire CS ecosystem is now saturated with marketing of third party skin trading sites and casinos. And at the end of the day it is still gambling. Just because you can resell your skins (and let Valve take a cut in the process) does not make it ethical.

Being able to resell them makes it infinitely better in my mind than not being able to having money wasted permanently see other most other games with gambling mechanics like gacha...

Re: Counter-Strike: A billion-dollar game built in a dorm room

#247
post #219

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The thing with sites like reddit, HN and the like is that they don't promote "identity" like IRC, forums and others. Like, I'm replying to you, we are being "social" , but mostly we will interact in this thread and call it a day. There's no push to form community or some longer term interaction. In the late 90s early 2000s I was very into a game called Tactics Arena Online, and we had several great communities.

I’ve been seeking out classic phpbb-style forums more and more for community. I just stopped browsing Reddit a few weeks ago after realizing there was nothing I’d truly miss: no characters that I’d come to know, and no reason to maintain a relationship with anyone there in particular. Regarding “identity,” I actually feel that Reddit (and of course Facebook) rely on it too much: maybe I want to be someone in one plac…

> maybe I want to be someone in one place and someone else entirely somewhere else (or at least not be easily traced between the two).

One of the few things Google+ actually got right (admittedly after a good deal of pressure from the community) was the ability to set up simple one-way pseudonyms. It meant you could talk about business or mental health without it being forever chained to your real name.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#248

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

The other grossly understated downside of lacking server browsers is how the player nowadays relies on the system to match him with the "best match" they can get. This opens the door to all sorts of skinner box manipulations, such as the game shoving you into teams where the probability of you winning is low, only to put you into a match where the probability of winning is high.

The ability to introduce randomization of reward around a layer of "skill issue" and plausible deniability for the matchmaker. Elo/bronze hell exists because even the worst players can just swing up and down their rank, whereas if you didn't had any other choice but play with whoever is in your local server (or LAN part, but I digress) then the only solution for you is to observe and adjust.

I'm from Greece and, we used to have lots of LAN arenas before fast internet connections became accessible. I'd get my face pushed by skilled people, and while I'd feel bad about it, the fact that I was playing with my friends and enjoyed myself made it all tolerable. Eventually I gave up feeling bad having negative k/d ratios, and could finally spectate and learn from others. The result was me becoming good enough to join my local CS clan. We never became best in the country, but I have really fond memories both from chilling as friends and highlights from matches.

Re: Counter-Strike: A billion-dollar game built in a dorm room

#250

I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…

Totally agree on the point about toxicity. Back then, when you kept running into the same folks, there was some accountability
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