This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Im on an M3 Ultra Mac Studio. A $4K computer. And I'm not sure why but if I try to stream anything on StreamLabs (even with no game open), the recording is laggy and choppy. I just don't understand how that's possible.
Blurry rendering of games on Mac
241–250 of 328 posts
Re: Blurry rendering of games on Mac
#242Earlier quoted context omitted.
What's the alternative? A camera on top of the screen? Fragile, unless you could fold it away. Which would be another point of failure.
The alternative is what literally every other laptop does and just has a rectangular screen. Put the camera outside please and thank you. iPhones have the same problem. Ever played a fullscreen game and had part of the UI cut off into the notch or island. Yep, it's a problem.
Having just the rectangular screen means not having the option of making those things visible, or having a smaller screen.
Re: Blurry rendering of games on Mac
#243Earlier quoted context omitted.
> This is of course horseshit. Vulkan was being developed before Metal and Apple was even part of that development It's fascinating that history is changing so fast now that even events of 10 years ago can be claimed to be something they weren't. - 2013: AMD starts developing Mantle, and it is only available as part of AMD Catalyst, and only on Windows. - 2013 (at least): Apple starts working on their own graphics AP…
History aside, what are the technical merits of Vulkan vs Metal vs D3D? Wouldn't it make sense to simply implement the technically best solution everywhere?
Also the question of "technically best solution" is also fraught with subjective definitions of "better". You also want competition in approaches. E.g. Vulkan might not have happened (an we would be stuck wit OpenGL) without the newer more modern GPU APIs from Metal and DX12.
Re: Blurry rendering of games on Mac
#244This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…
Games with app purchases are just a lucky turn of events for Apple because they still don't understand what games are. Hence the "oh, we now have desktop-level graphics on iPhone" or some other drivel they pronounce from time to time at WWDC.
From time to time someone in the company manages to push something forward (see Game Porting Toolkit), but those remain very few and far in between.
[1] To be honest, I doubt any of the top brass even uses computers these days looking at the decisions they make wrt Mac OS.
Re: Blurry rendering of games on Mac
#245Not mentioned about WoW in here is that they considered the notch enough to also have an option to have the UI avoid the notch. It calls a function in C_UI to get the safe region, and then resizes UIParent to fit within that region while still rendering the game up to the true top of the display.
WoW has always been exceptionally good at treating macOS like a first-class citizen. It's a shame Blizzard has stopped supporting macOS for their newer games.
Re: Blurry rendering of games on Mac
#246There's a kind of entitlement among developers coming from PC/Windows expecting Apple to give them everything on a silver plate, yet they gladly bend over when porting to consoles without a peep.
I mean yeah Apple documentation sucks ass sometimes but sheesh you know the notch is fucking there, you have to account for it. You gotta do some specific shit for PS/XBox/Switch too, can't always just expect a one-click port (yet). Hell, there isn't even any public/3rd-party documentation or articles or YouTube tutorials for consoles but you don't see anyone bitching about that.
Re: Blurry rendering of games on Mac
#247Earlier quoted context omitted.
Don't worry, they plan to gut Rosetta 2 so it will only support Mac games from the Intel era, that should help shrink that number! > Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we wi…
I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number. macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?
Re: Blurry rendering of games on Mac
#248Earlier quoted context omitted.
Not really. If you compare it to gaming rigs, they bear radically different architectures, so you can't really compare them by TDP or power requirements. They don't emit the same hear or require the same amount of power per TFLOP. And I wouldn't be surprised if tflops also wouldn't translate to actual compute room for shaders. Even if they did, 100w should be room enough to play relatively recent titles, specially in…
> Even if they did, 100w should be room enough to play relatively recent titles Steamdeck runs on 45W, and that's plenty enough power to have fun.
Re: Blurry rendering of games on Mac
#249Earlier quoted context omitted.
I've got a MacBook with a notch and I literally never notice it. That's a common sentiment among MacBook users, btw -- I very rarely seeing people complain about the notch. I'm sure there are some, but seems to be a minority.
I frequently notice when my menubar items overflow and get truncated behind the notch with no built-in way to actually see them! You have to hoop jump with janky tools[1] that actually let you see and access the icons silently hidden because they overshot the notch. [1] https://macmenubar.com/menu-bar-managers/
Re: Blurry rendering of games on Mac
#250Earlier quoted context omitted.
No, screen size is important. For the same size laptop, less bevel means more screen. And I don't about you but I don't hold the screen half of my laptop. Not unless the laptop is closed. So I don't see how that's a concern.
For the love of $DEITY, it’s bezel ! :-) https://www.howtogeek.com/762611/what-is-a-bezel/