Live data from Hacker News

Stimulation Clicker

neal.fun

241–250 of 620 posts

Re: Stimulation Clicker

#241
post #217

Earlier quoted context omitted.

you're looking at it from a framework that there's a "right" way to interpret a given piece of art, or that a given piece of art has "a point" instead of "a set of ways in which people interpret it". You're describing one way of interpreting it and then leveling a charge against the piece when, in reality, that charge should be leveled at that interpretation.

I do believe there's an intended interpretation or "point", and that's what I'm commenting on. Do you disagree with this?

[deleted]

Re: Stimulation Clicker

#243
i finished the game in 20mins, got a headache now. very creative, i like it.

what happens after you buy the trip to the ocean? the game hung up at this point on my phone, seemed to use a lot of RAM. lots of animations were lagging from quite early on.

Re: Stimulation Clicker

#246
post #97

Earlier quoted context omitted.

> Fantastic encapsulation and commentary on the modern web and attentionspace. This is why I quit Hearthstone even though I never spent a dime on it. I realized I had been habituated into playing it every day. I started feeling like a lab rat trained to push a button for a reward.

> I realized I had been habituated into playing it every day So like a hobby? Did you have fun playing it?

It’s when you feel guilt or fomo for not playing every day that it becomes a problem. Many games like this.

Re: Stimulation Clicker

#248

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

It's not self-defeating, it's a commentary. I've built up a reflex to leave any sort of overstimulatory atmosphere. I don't watch short form videos and leave any page that causes high levels of stimulation (Temu's spinner stops me from shopping there, for example). I quit this game after about 10 minutes when it hit a comical level of stimulation and still upvoted this. I loved the commentary because the game seemed…

I think I quit after the DVD sounds

Re: Stimulation Clicker

#249

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

It's not self-defeating, it's a commentary. I've built up a reflex to leave any sort of overstimulatory atmosphere. I don't watch short form videos and leave any page that causes high levels of stimulation (Temu's spinner stops me from shopping there, for example). I quit this game after about 10 minutes when it hit a comical level of stimulation and still upvoted this. I loved the commentary because the game seemed…

You lasted 10 minutes? I lasted about 30 seconds. Life is too short.

Re: Stimulation Clicker

#250
I was able to find a bug to get lots of clicks. Buy at least one bouncing DVD, open dev tools into responsive mode and make the screen width 52pixels (the lowest allowed). The DVDs will then bounce with each frame, racking up a bunch of points.
Post reply on HN