Prior to computer-generated 3D animation, I can imagine it was very difficult to float and spin vector-arrows in mid-air with enough accuracy to show what goes on without having to resort to reams of explanatory paragraphs. Eugene Khutoryansky is something of a lesser-known 3b1b that's more focused on physics than math. I found his animations very helpful for building intuition around Maxwell's equations: https://www…
e.g.
Imagine a 4-dimensional hyperbolic surface defined by the lightcone of a particular point in space-time, now imagine that this surface is stretched/compressed by the distortions of gravity. Now let's talk about equations which are only loosely tied to this surface.
vs.
Consider the metric tensor defined by this 4x4 matrix g_xz. Distance is computed as a^x b^z g_xz, now consider all possible walks from point a to c to b. Now let's show the relation between these walks and a quantity we'll call the stress-energy tensor which represents the energy/momentum density at any particular point in space, and it's flux towards any other direction in space.
The latter is a very algebraic description, which does not rely on the audience having to visualize the constructs involved. Practically, even if you get a feel for what a Riemanian manifold looks like in 4-dimensions - you'll struggle to visualize the Riemann tensor, or Christophel symbols.