Earlier quoted context omitted.
This idea that design peaked in the 90s does a big hand wave over a whole bunch of horrible examples of the user interface from that era. Is the Space Jam website peak UI design? What about Microsoft’s “hell of tabs” settings dialog boxes? Or the original Amazon home page: https://www.versionmuseum.com/images/websites/amazon-website... What link do I click to find my order status? Where do I go to search for a book b…
Desktop program UI design mostly peaked in the 90s (search-to-launch becoming ubiquitous is about the only really good thing to happen since then). Desktop web design peaked somewhat later, in the two- and three-column era. ‘00s. It was nice when most sites looked and worked about the same way, and that way also happened to have great info density for a desktop screen. Mobile web design, I’m not sure it’s had a peak…
I couldn't disagree more strongly with this.
The UI can't just be considered on its own without a discussion of the underlying functionality that it presents. iOS6 is like a caveman's OS compared to what today's OS versions can accomplish.
So it may be true that iOS felt simple and intuitive, but it was also presenting so much less functionality that it really makes broad comparisons seem disingenuous.