Live data from Hacker News

Developer tools to create spatial experiences for Apple Vision Pro

apple.com

241–250 of 510 posts

Re: Developer tools to create spatial experiences for Apple Vision Pro

#241

Earlier quoted context omitted.

I paid $10 a month to distribute my little freeware on AOL in college so normal people could access it. I also submitted it to info-Mac archive via ftp. I would have gladly paid $99 a year for the bragging rights of putting my app on the iOS App Store so anyone could get it. I paid for a 65C02 compiler back in mid 80s using my allowance and paid for a Mac C compiler in the early 90s. My parents were solidly middle cl…

The point isn't paying to publish apps, the point is that you can't hack into it if this is anything like iOS. If this runs a version of iOS, we can't access the code that is running in it, we can't open a terminal, we can't use our programing language of choice. We can't use the actual device for building anything hacker related by itself. We can make apps for it using an actual PC made for building, but only if it…

You can definitely hack iOS all you want to, use private APIs, do all sorts of things that are against the App Store rules, run it on your own device and publish the code to GitHub to let other hackers compile it and run it from source.

iPhone enthusiasts Stephen Hackett (his real name), hack into pre-release versions of iOS all of the time to see how it’s running from their computer.

Even that 1986 6th grade hacker that I was would never want to program on the phone. I fail to see the fascination with running a fully fledged IDE on a phone.

When I was programming on the very open Windows CE devices pre-iPhone, I avoided running on the phone as long as possible and used the emulator.

You can use any programming language you want that compiles down to ARM.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#242
post #70
post #45

I'm not skilled enough to do it myself, but I can't wait for the AR apps to help with physical skills, especially things like art. I do ceramics on the wheel, and having an app that can show me techniques, highlight areas that are thin or weak, critique my technique in real time, and so on, would be something I would definitely pay for. Same with painting. I can't wait to see the AR apps!

cooking too, it would be really neat if you can incorporate other sensors. like a little avatar telling you the pan is too hot/cold. I can def. see things like a floating recipe while you do messy prep so you don't have to wash/dry your phone to scroll to the next step.

I was thinking that you could pin timers above each pot as well as other timers around the kitchen.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#243

I'm surprised that none of these comments address the completely new interaction paradigm -- eye tracking + hand gesture tracking. Previous devices couldn't track accurately enough to provide high quality user interaction this way. All the ones I know about required holding controllers. If this is successful it will be the first completely new interaction paradigm since the mouse. Of course so far interactions are ma…

Completely true.

What I’m most excited about is to see what people do with the UX.

We are no longer confined to windows that scroll up, down, left, and right.

Application’s now have depth, and the spatial concept will mean the way we view and interact with applications will change completely.

I’m very excited for this.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#244
post #153

Earlier quoted context omitted.

Computers had a 100% open platform from day 1. Tell me, will Apple allow a pornography app for the Vision Pro?

> Computers had a 100% open platform from day 1. The first computers were operated by the British and US defence establishments. Could you explain in which way you feel ENIAC was "100% open platform"?

People who owned and had access to ENIAC could load and run any software they wanted on it. They did not have to fight with an app store support agent for months over arbitrary rules only to get their software rejected. That's what open means.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#245
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

> there will be less than a few hundred thousand users next year

A few hundred thousand users with a massive amount of disposable income.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#246

Earlier quoted context omitted.

Neither a web browser, nor the iPhone are remotely comparable to a general purpose computer in terms of free use

I've never understood this criticism of iOS. It is a fully fledged general purpose operating system with bare metal access and ability to run anything that can be compiled. Sure you can't distribute apps that do whatever you want on the app store. But there is absolutely nothing about iOS that makes it any less of a general purpose computing platform than Windows or Linux.

Many of us learned development by using a computer to program apps that then ran on that same computer.

As far as I’m aware you can’t do that with iOS devices (potentially including the AR ones).

Re: Developer tools to create spatial experiences for Apple Vision Pro

#247
post #217
post #191

Earlier quoted context omitted.

That’s not exactly the modern oculus experience - the Quest is “strap and go”.

Yeah my Quest 2 never had that issue. Updates were always super fast or non intrusive too. Best $300 I’ve spent in the last 5 years.

But google earth is gone. That was seriously one of the best apps on the device :(

Re: Developer tools to create spatial experiences for Apple Vision Pro

#248
post #95

I think it's very important for people to get out of the HN bubble when discussing this. $3500 is just way too expensive for mass customer adoption. Meta is struggling to get customers to adopt the Oculus hardware when its an order of magnitude less expensive. I can't see why _any_ developer would sink tons of money into building custom apps on this platform when there will be less than a few hundred thousand users n…

Occulus may be an order of magnitude cheaper but I bet it’s an order of magnitude shitter too. Maybe this is the price/quality required to actually get people interested in mixed reality. It was a similar thing with the iPhone. Most people were happy with $100 dumbphones. Eventually the utility became worth the investment.

I think there’s a sort of Apple guarantee too. If I’m going to buy a $3500 headset I want it to be made by Apple.

Kinda happy they released the iPhone when I was capable of buying that, and this one now that I’m (potentially) capable of buying this.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#249
post #79
post #16

Apple expects to sell 150k units next year. I'm sure there will be a couple of popular apps, but beyond those couple, what is the financial incentive to develop for it?

They will sell more than that. At least 500K. You’re underestimating Apple’s pull. Heck buy two. Save one completely wrapped. Sell it 20 years later.

Supposedly the entire world's production capacity of the micro LEDs Apple is using is about 350k. They are really hard to make.

Re: Developer tools to create spatial experiences for Apple Vision Pro

#250
post #5

I feel very vulnerable with a device like that on my head. I've been playing with VR hardware in various iterations since the mid 80's and I haven't seen anything yet that managed to get me to overcome that feeling. As well as nausea due to lag. I wonder how this one will do but at the current price point it just isn't all that interesting, it also reminds me of the way Google Glass was introduced and hyped and what…

I suspect there's going to be a whole new class of disadvantaged / second class citizens in the future who belong to the minority that can't tolerate wearing these type of devices.

Having said that, I haven't met that many people that get nausea from wearing sunglasses, so at the theoretical limit there is some level of quality that seems at least almost universally accepted.

Post reply on HN