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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#241
I think this looks cool as hell. The only thing that obviously sucks about it is how big it is. Admittedly I didn't really jump on the VR/AR hype train years ago so I don't know what's possible today. This headset gives me some serious uncanny valley vibes and kinda freaks me out which no other product in this space has ever done.

Re: Apple Vision Pro: Apple’s first spatial computer

#242

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

It's interesting that every single top HN thread is mostly unanimous praise for this device (which presumably no one has yet seen or used), while also painting themselves as the minority opinion.

Re: Apple Vision Pro: Apple’s first spatial computer

#243
As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense.

I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was $100 or $50, I wouldn't buy it because its just not useful.

For sure I am an early adopter on this one, but as others have said, this is Gen 1. It will get cheaper, faster, smaller, better, last longer, have less bugs, etc. This is the way technology works. It makes progress.

So many unfortunate maximalist (bigger than the iPhone moment) or doomer (this is pointless and always will be) takes here. I'm glad companies still take swings in the face of the way people respond here.

EDIT: I don't see these as "metaverse" glasses or VR as much as a $3500 display which framed in that way is completely reasonable, it's $1000 cheaper than this https://www.apple.com/shop/buy-mac/pro-display-xdr

Re: Apple Vision Pro: Apple’s first spatial computer

#244
Because of the "Pro" branding, I'm really interested in how soon we can expect a baseline non-pro Apple Vision. Determining what specs/features they're going to cut will be interesting.

Also, with the release of visionOS, Apple is now maintaining a pretty hefty load of systems: macOS, iPadOS, iOS, watchOS, tvOS, and now visionOS. I have no doubt that beneath the UX they share a LOT of common building blocks, however I wonder if Apple will try to consolidate one or more of those platforms. E.g. macOS and iPadOS could be merged into a hybrid, watchOS is basically turning into iOS on a small screen, and visionOS may have some very interesting common ground with macOS -- possibly a continuity-screen style interop in the future.

Re: Apple Vision Pro: Apple’s first spatial computer

#245
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

Minority Report (2002)

https://youtu.be/arTIRgdEb1g?t=80

Re: Apple Vision Pro: Apple’s first spatial computer

#246
post #15

Well it s good, this is how you make something that turns us to cyborgs. A bit pricey to become a household items (because a family needs 4 of them) but this is probably where things are heading to There is so much engineering going on here that maybe ... it's simpler to start considering retina implants or just brain implants. This was more like a work of art than a consumer device. I wonder if Oculus can steal some…

I’m convinced it’s not possible to build a decent headset without eye tracking. Low latency, high refresh rates, massive resolutions, in a tiny footprint just isn’t possible with our current generation of chips. Eye tracking lets you put your compute cycles where they’re needed, and not waste time rendering to useless pixels.

Re: Apple Vision Pro: Apple’s first spatial computer

#247
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

> I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so.

It seems to have the potential. The UX seems incredible. Little details like using eyes as a pointer make it for a far better experience (no, moving your head to point is not the same). Looking at your Macbook to pull apps from it is the sort of thing that can make it intuitive for the average user. A proper review of what this could do would take an article.

I think the main things we need to know are:

* What sort of apps can we use? Is this IOS-like, or can I run XCode on it? Having to own the headset plus a macbook is not going to make or break it, but it changes the value of the device at its current price point.

* Can we comfortably use it for 8+ hours a day?

* Is text really crisp enough for productivity usage?

I don't think this version is quite there yet, but give it a few iterations and we may be able to ditch physical monitors altogether. I've been waiting for that for a while.

At $3499 it's quite a gamble. At $999 it would have been a no-brainer, as that's the price of a phone. It does have way too much hardware for a lower price point, so it's understandable. But the more devices that exist, the greater the network effects.

Re: Apple Vision Pro: Apple’s first spatial computer

#249
post #56

Incredible. The biggest downside is that it looks like you can only use a single display from your Mac. If I could run 3+ screens from my mac, this would become a no-brainer.

But you will be able to to have 3+ screens in your field of vision without needing a Mac...

Re: Apple Vision Pro: Apple’s first spatial computer

#250

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

There’s Sightful’s $2000 device you can buy right now https://www.sightful.com/ I’ve used an early demo of this and was very impressed. After the demo I had the strong feeling Apple is going to build something similar and I was right
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