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OBS – Open Broadcaster Software

obsproject.com

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Re: OBS – Open Broadcaster Software

#241
post #138
post #130

I do not understand the five-second minimum delay I got..... nginx and obs paired at a 1s key frame interval still gives a five-second delay on football matches, which is very annoying because you heard your neighbors before actually watching the footage, and no, this is not solved by any streaming service.

I've tried to deal with this many years back, I think the latency is inherent in the protocols, there's layers like 2/3 layers of buffers that by the time the frame reaches the client several seconds have already passed. When I was researching this back then, there was only one protocol in OBS that was fast enough, but it was proprietary. It was called FTL and was what Mixer used (twitch competitor, now dead). Mixer…

Self-promo: there is an open source implementation of Mixer's FTL protocol :)

https://github.com/Glimesh/janus-ftl-plugin

Re: OBS – Open Broadcaster Software

#242
post #213

Earlier quoted context omitted.

> And yet you say it can't overlay a round camera cutout over the screen, which is just wrong. How do you change the radius of the circle in realtime? You can do that in Keynote, but you can't in OBS, because that would mean uploading a new mask image for every new radius. Also if you switch to another camera resolution you have to recreate your mask, because your new camera has a new resolution. So technically you c…

OBS is a streaming tool, and you clearly don't need one. In OBS you create whole scene sets with animated changes in-between the switches. It's not really meant to be adjusted mid stream, as you'd generally create whatever kind of scenes and their transitions beforehand and just execute them live. Usability and feature discoverability are in my opinion very lacking in OBS, and there would've been no controversy if yo…

[deleted]

Re: OBS – Open Broadcaster Software

#243
post #213

Earlier quoted context omitted.

> And yet you say it can't overlay a round camera cutout over the screen, which is just wrong. How do you change the radius of the circle in realtime? You can do that in Keynote, but you can't in OBS, because that would mean uploading a new mask image for every new radius. Also if you switch to another camera resolution you have to recreate your mask, because your new camera has a new resolution. So technically you c…

OBS is a streaming tool, and you clearly don't need one. In OBS you create whole scene sets with animated changes in-between the switches. It's not really meant to be adjusted mid stream, as you'd generally create whatever kind of scenes and their transitions beforehand and just execute them live. Usability and feature discoverability are in my opinion very lacking in OBS, and there would've been no controversy if yo…

Adding an adjustable mask in a couple of clicks to a webcam without having to fire up an image editor, measure resolution, etc is not overkill for a streaming tool.

Your entire argument in this thread hinges on familiarity == usability. The others are right, OBS is powerful but hard to use.

Could not be more untrue. The OBS team themselves know full well that it could be friendlier and easier to do basic things — the debate comes up quite a bit on the Github repo’s discussions and in RFCs.

Be careful not to conflate your familiarity with the software as it being designed in the best way for the job — the existence of easier to use tools, including Twitch Studio (which does have useful defaults and makes simple things much easier to achieve) attests to this.

Disclaimer: I’m a support volunteer in OBS’ Discord server (opinions here my own). Many other volunteers and I are fully aware of how many things are difficult that should be easy — and rather than just accept that, we do our best to make the program easier to understand.

Re: OBS – Open Broadcaster Software

#244
post #105

Earlier quoted context omitted.

Fraps was awesome lol, that iconic FPS that most people left on just to flex.

I don't know, it really degraded the performance of whatever you were playing compared to today's hardware solution (that comes with basically all GPUs) for recording stuff, directly from the GPU without any performance impact. I mean, it worked at the time, but so frustrating when you wanted to show off 60fps in Crysis or whatever, and the recording ended up being less than 30 fps.

lol oh yea, it wasn't "good" but at least for me at the time it was the only option I could find and if you got the settings right it was the best looking one. I was also young so there may have been better solutions out there but I could at least get FRAPs running.

Re: OBS – Open Broadcaster Software

#245

Earlier quoted context omitted.

Do tell? I need to be doing that. Have a million VHS from my parents.

I use a roughly $6 HDMI capture dongle <- a $10 RCA to HDMI adapter <- an old VCR, and OBS is the capture software I use. Comes out pretty well, though you do basically end up watching each tape doing it.

Can you tell me about this 6 dollar capture dongle? How come people pay hundreds for stuff like ElGato HD whatever to capture and stream their video games? Can a cheap dongle do this too?

Re: OBS – Open Broadcaster Software

#246

Earlier quoted context omitted.

I use a roughly $6 HDMI capture dongle <- a $10 RCA to HDMI adapter <- an old VCR, and OBS is the capture software I use. Comes out pretty well, though you do basically end up watching each tape doing it.

Can you tell me about this 6 dollar capture dongle? How come people pay hundreds for stuff like ElGato HD whatever to capture and stream their video games? Can a cheap dongle do this too?

Apparently I paid like $15 or something, but anyways, this is what I bought, prices have changed a bit since then, but identical devices are out there under various ASINs/labels:

RCA to HDMI: https://www.amazon.com/gp/product/B07RX69KR8/ HDMI capture: https://www.amazon.com/gp/product/B088CWQGN5/

As far as game capture, it probably depends on a few things. Name brand definitely has significant markup, but they also include software and such as well. Note that my capture dongle here records in 1080P only, and you'll spend a lot more for 4K-capable hardware, and fancier capture devices offer HDMI pass-through so you can both capture and display on a screen, and this does not.

Now, if you want to play your games in OBS at 1080p, this might work for you, I'm not sure where performance starts to degrade for a cheapy dongle like this, but I think there's probably a good reason gaming setups use a little bit higher end setups.

Re: OBS – Open Broadcaster Software

#247
post #66

Earlier quoted context omitted.

Not sure why this is being downvoted. I have a colleague who uses an OBS virtual webcam setup like this, and it's really disconcerting having a conversation with them, compared to others who don't use it, because of the additional lag. Their setup may have some specific problem though.

That's a configuration problem, and not hard to correct. Tell him to go into the audio settings, then "advanced audio settings", and add the "sync offset" in milliseconds required to bring the audio and video into sync. Also, it's likely that his camera is mostly at fault; OBS with my Logitech camera doesn't have any significant lag. OBS itself has very little lag.

Second that with logitech cam on macbook pro works fine no lag issues.

Re: OBS – Open Broadcaster Software

#248

Does it have a freaking equalizer yet? Seriously. I don't want to research plugins or pay for one of the most fundamental signal processing blocks.

> Does it have a freaking equalizer yet? > Seriously. I don't want to research plugins or pay for one of the most fundamental signal processing blocks. It’s amazing how often I see this “I am owed feature X” attitude… and I don’t get it. If it isn’t useful for you, then just don’t comment. OBS is a VST plugin host, so there are probably a million equalizers, but you seriously don’t want to research plugins.

>> It’s amazing how often I see this “I am owed feature X” attitude… and I don’t get it.

I'm not being an entitled user here. OBS has several audio blocks including noise gate and some others that I used when I casually tried it out. Those were necessary to get my crappy microphone to sounds OK. I was baffled by the lack of an EQ and it turns out the project actively does not want one. My impression is that if someone submitted a pull request with that functionality they would reject it. Perhaps I'm wrong, but if I'm right that's (IMHO) really absurd.

BTW if I am wrong and they would accept it let me know, I might just take a stab at implementation.

Re: OBS – Open Broadcaster Software

#249

Earlier quoted context omitted.

> GIMP will never be mainstream, because it's made for specifically trained "expert-users" only, without any easy path to glide into for new users. I don't entirely disagree with this criticism, but it's interesting to note that in the past years the GIMP project has received significant contributions from ZeMarmot project so the artist-developer feedback loop is shortening. There's been major advances lately and giv…

Whether GIMP becomes mainstream or not is moot but from my own experience and those of colleagues it is definitely harder to use than Photoshop - perhaps more awkward and clumsy would be a more apt description. For years, GIMP was much slower than Photoshop especially so when loading and processing large 100MB-plus .tif files and such, so much so that I considered it unusable on all but the very fastest machines. To…

> one has to wonder if they ever use GIMP to do any realworld image editing at all

Like i said, the feedback loop with actual artists has tightened in the past years, especially with ZeMarmot project becoming real active in development.

> first and foremost they need to employ an ergonomics expert on their team.

Well "employ" may be the problem. I believe there's two or three contributors who will accept donations, but nobody is actually employed to work on GIMP full-time. If you know of ergonomics experts who'd like to contribute some time to a free-software project, or can produce a full-fledged UX audit for a few bucks, i'm sure that will be of interest to GIMP people.

> I've lots more instances of GIMP problems but this is not the place to raise them.

Maybe not, but thanks for taking the time to point out two downsides (slowness, and removal of a feature that's key to your workflow). Hopefully you can find time to contribute to the project: identifying hot/slow code paths doesn't have to be very complex but is very workflow-dependent so a report of yours can be very useful for optimization purposes.

As for the fade option, i have no idea what this debate was about. Please don't hesitate to post links to blogposts or tickets in the future.

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