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Connecting a gaming PC to Apple Studio Display

justin.searls.co

241–250 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#241

Earlier quoted context omitted.

Last I checked you can plug any monitor into a Mac, why would anyone need this one outside of further embellishing their Apple ecosystem of products? I don't buy an iPhone and get mad that it doesn't work with Android Auto.

Flip it. If I buy a monitor why can't I plug it into any computer I want? Same thing no? They all follow interoperability standards that have been around decades and that customers have come to expect as normal. Vendor lockin here isn't an "innovation" customers want

It's only vendor lock-in if you see this as 'yet another monitor', which it is not. Yes, it is made of mostly the same technologies, but it's neither marketed as nor specified for PC-use.

The thing is that it's not about what you think the product should be, because the product won't morph itself into your desire. Just because there are 100 variations of the same monitor out there are all behave nearly the same (And might as well be condensed into 1 version with 2 bezel color options) doesn't mean that that is all there is to it.

The ECU in your car uses the same SoC as the ECU in a truck. But that doesn't make your car a truck, or a truck your car. Just because there are technical similarities doesn't mean that therefore the products must be the same. If a manufacturer decides to focus on some form or function and simply not make other forms or other functions, that simply means that what you wanted and what the product is do not match, and therefore you should either not buy the product, or adjust your wishes. Since the latter isn't really required, not buying the product, but buying a different product instead seems to make the most sense to me.

Re: Connecting a gaming PC to Apple Studio Display

#242
post #161

Earlier quoted context omitted.

One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.

Apple's philosophy around high pixel density is to be able to run at a scale factor of 2. (Or close to 2 on mid-2010s Apple laptops, or sometimes 3, as on newer iPhones.) That way everything is physically the same size, but looks a lot nicer. Mac users running 5k monitors aren't running 5120 x 2880, they're running 2560 x 1440 at 2x.

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Re: Connecting a gaming PC to Apple Studio Display

#243
post #27

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A 5K display offers about 1,000 extra horizontal and 700 extra vertical pixels. When you're working with 4K images and video, that’s enough space for video editing tools on the side and timelines at the bottom, all while viewing "UltraHD" in its full, unscaled beauty. Until you've experienced what it's like to use a 5K (or even 6K, which will really spoil you), it's hard to appreciate why 4K is insufficient for many…

Since you're talking about video editing, the lack of HDR is very nearly a deal breaker for that professional market. Also this is an 8bit + FRC panel if you care about that sort of thing. Regardless multi-monitor setups exist and are well supported, so it's not hard to get both a 4k preview at 1:1 scaling and have plenty of room for controls by just running 2 displays. It'd be nice to have it all - 5k, >60hz, and a…

72Hz, 96Hz, 120Hz, 240Hz, all fix pulldown and will all look exactly the same side by side. 72Hz (75Hz is normally what's tested) is noticeably smoother than 60Hz. Most 60Hz monitors support 75Hz, but since we're talking about niche products here chances are they have a different set of hidden features than usual (perhaps higher perhaps lower).

Re: Connecting a gaming PC to Apple Studio Display

#244

Earlier quoted context omitted.

“Only capable of achieving” is likely referring to it being lossy. It is reasonable for some consumers or manufacturers to not settled with lossy.

FWIW, DSC is claimed to be lossless. https://www.cablematters.com/blog/DisplayPort/what-is-displa...

"Visually lossless" isn't really lossless. What it actually means is "we're pretty sure you won't notice", which is probably correct but isn't a claim that should be accepted at face value.

Re: Connecting a gaming PC to Apple Studio Display

#245

Earlier quoted context omitted.

Unfortunately there are no monitors sold by any company other than Apple (and LG for that one 5K display they made specifically _for_ apple) that have a “retina” pixel density, which I would define as >200 PPI. (The Studio Display’s is 218.) Every ginormous “4k2k” or whatever display is just that: ginormous, so the actual pixel density is much lower, and is comparable to a typical (smaller, 1440p, etc) display. I sus…

I think the Dell 8k 32" is pretty close to what you want — https://www.dell.com/en-us/work/shop/dell-ultrasharp-32-8k-m... . It's certainly not cheap! edit: in case anyone knows, I see this monitor "requires two DisplayPorts" for full 8k. Does anyone know if I can plug two display ports into a docking station, and one cord out of the docking station into my 14" m1 mbp? Ideally this would also charge the mbp. Is this…

I'm sure you can get it to work at some lower res/refresh rate than what its designed for. But that monitor is DP 1.4 dual link because it needs more than the 32Gbit one gets out of a single DP 1.4 cable to run at 60Hz. So if your happy with 8K@30Hz and your mac can provide DP 1.4 it might work with a single cable. And from what I know of Mac's your probably out of luck except for the latest M1 models which support TB4 and the higher data rate DPs.

That said, the easiest way to get this working is probably to get one of the TB->PCIe expander chassis and plug in an external GPU and let it drive the display.

Desktop PC's/workstations still have their place, and driving multiple high resolution monitors is one of them.

PS: Been drooling over that monitor for the past couple years as an upgrade to my dell 5K's I picked up when apple released their first standalone 5k monitor and more than a few high end mac users apparently ebay'ed their dell monitors to get the apple version. Their loss, my gain... :) Hey apple, why don't you release a 8K monitor? Lol.

(PS: There are a couple other manufactures putting that panel in monitors (viewsonic for one), so its not just dell, and a bunch of 8K tv's if you want higher resolution).

Re: Connecting a gaming PC to Apple Studio Display

#246
post #169

Earlier quoted context omitted.

Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.

Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.

Maybe it should be, but it’s not actually a thing of the past. I would bet hard cash that a higher number of recently released expensive monitors ($1000+) don’t have retina than those that did. There is still a massive market for people willing to make the trade off in another direction (like higher refresh rate or going ultrawide) rather than retina.

Obviously it’d be amazing if what you said is true, because both retina and HRR are very nice to have

Re: Connecting a gaming PC to Apple Studio Display

#247

Earlier quoted context omitted.

“Only capable of achieving” is likely referring to it being lossy. It is reasonable for some consumers or manufacturers to not settled with lossy.

FWIW, DSC is claimed to be lossless. https://www.cablematters.com/blog/DisplayPort/what-is-displa...

They claim it to be visually lossless.

There's also a term for audio, but I forgot the exact terminology.

Things like this is applying lossy compression carefully with lab test on real humans to claim that under an A/B test an average human would not discern the difference.

But it still doesn't mean it should not be taken with a grain of salt. In any case, it is objectively inferior (and subjectively might not matters.) On top of my head one thing I'd question is generation loss (but if I am serious in the market of this kind of display I should study more carefully what their claim really is.)

But this is enough a technical detail for anyone to say "they only achieve XxY resolution at Z FPS with DSC" because the theoretical bandwidth isn't there and make do with lossy compression.

Re: Connecting a gaming PC to Apple Studio Display

#248
post #151

Earlier quoted context omitted.

That’s fair, but the overall point is that Apple could have added a standard connector (normal Display Port) without sacrificing quality.

Thunderbolt 4 is a standard interface, and it supports DisplayPort 1.4 as well as 2.0.

That’s a good point — what I meant was that the DP connector found on graphics cards is pretty common (“standard”), so should be included. As a frame of reference, a similarly priced monitor I have has 2x HDMI, DisplayPort, thunderbolt 3, and a few USB A ports if you use it as a thunderbolt hub. And it’s a 144hz ultrawide with HDR support.

And while I acknowledge that Apple made a trade off for pixel density, they weren’t forced to make tradeoffs for other features that are common on high end monitors.

Re: Connecting a gaming PC to Apple Studio Display

#249
post #201

Earlier quoted context omitted.

I’m trying to make a 32” 4K work for me, and Windows’ 125% scaling is hot garbage. Macos is slightly better, but it’s still obvious it’s not an integer multiple of native.

27 1440 is fine. Is 32 4k that higher dpi wise?

No way. The difference between 1440p and 4k at 27" is night and day if you are staring at text (code) all day.

Re: Connecting a gaming PC to Apple Studio Display

#250
post #161
post #146

Earlier quoted context omitted.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.

> ... is that with bad eye sight due to aging things get blurry anyway

Until they get so blurry that reading glasses are obligatory. And then, suddenly, everything is sharp again and that hi-dpi is nice :)

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