Earlier quoted context omitted.
> (…) his comparison of game stories to movies. > How can you compare a 2 hour narrative with a 10-100 hour narrative? Not only the length makes video game stories different. Another huge difference is that in video games you actually get to be the character(s). You don’t just passively experience the story like in a movie or a book, you’re an active part of it. Even better: you can have the player make meaningful ch…
Exactly. And even if you don't have any real choices to make, you still get to experience the story as your story , not a tale. The author would probably think I'm a lunatic for it, but I consider the original Call of Duty: Modern Warfare trilogy to have a good story . I thoroughly enjoyed it, and unlike with other shooters, and even though it followed multiple characters simultaneously, I was able to suspend disbeli…
Truths about video game stories
241–250 of 337 posts
Re: Truths about video game stories
#242I'd be in the opposite camp. Video game stories are those things I have to quickly click through to get to the next bit of action. Ya, ya, ya, bla, bla, bla, click, click click, don't care. My ideal is to create my own story rather than have it spoon fed to me. Let me roll a character then let me do what I want in an interactive open world. Sure, some curating and minor direction is OK, but the less the better. I don…
Examples?
Re: Truths about video game stories
#243Here are some single player narrative/story driven games which are worth your time and money and also has decent to good storyline. The author seems way too salty over some games I think. - The Last of Us 1 & 2 ( Must play ) - RDR 1&2. ( 2 is must play ) - GTA IV - Mafia 2 - A Plague Tale: Innocence ( must play ) - Metro series. - Inside - Witcher 3 - A Way out ( needs 2 player ) - Night in the woods - Breath of the…
Re: Truths about video game stories
#244Re: Truths about video game stories
#245We've had theatre and literature as narrative art for centuries. Film has been around for a tiny bit over 100 years, and it took them decades to find their own voices distinct from their predecessors. By comparison, video games are in their infancy. We've been at it for only a few short decades, and having the audience directly involved with the narrative is a radical shift from what we had before. We're looking at a…
His own attempt was to make AI that writes the story as it interacts with the player, but lastest blog entries of his suggest he is unsure if that path that took him many years (he started the attempt in 1992 I think?) was the right one.
Re: Truths about video game stories
#246Earlier quoted context omitted.
Self-deprecating is the opposite of the article. The article “self”-deprecated others in the industry on their behalves. Of course he has the right to comment on whatever he likes to. I’m not suggesting that anyone should take away his freedom of speech. I was merely criticizing the quality of his criticism.
But you ended up taking offense on a single sentence where he says his own writing is not good enough for cheap fantasy novel.
I also am not criticizing the first part of that single sentence (“I’m not great”). I find the paragraph in its entirety distasteful, when he said others are so bad that he was awesome.
Re: Truths about video game stories
#247Re: Truths about video game stories
#248I'd be in the opposite camp. Video game stories are those things I have to quickly click through to get to the next bit of action. Ya, ya, ya, bla, bla, bla, click, click click, don't care. My ideal is to create my own story rather than have it spoon fed to me. Let me roll a character then let me do what I want in an interactive open world. Sure, some curating and minor direction is OK, but the less the better. I don…
> there are plenty of video games that action wise I have no problem letting my kid play but can't due to the story and mainly the cut scenes. Examples?
Re: Truths about video game stories
#249You can make many more interesting games if you assume everywhere that the player cares about the story. Same as how you can make more interesting gameplay if you know the player wants an interesting challenge and always plays on hard, like in Dark Souls. But ultimately most people don't want to challenge themselves, regardless if it is trying to remember a lot of story content or practicing a boss fight.
Re: Truths about video game stories
#250First thing that comes to mind if Planescape Torment but oddly I don't really remember much details.
Trying to remember if any videogame has actually moved me in a way some book or film did and, frankly, I don't think so.