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Oculess – Removes account requirements and telemetry from Oculus Quest devices

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Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#241

Earlier quoted context omitted.

This guy[1] seems to like using the Quest 2 as a monitor replacement for 8 hours a day, 5 days a week. Previous HN discussion[2]. [1] https://blog.immersed.team/working-from-orbit-39bf95a6d385 [2] https://news.ycombinator.com/item?id=28678041

I get that some users could tolerate this all day, but the problem with having a display strapped to your face with plastic lenses in between that have not been tailor to your eyesight is bound to be uncomfortable to a lot of users at prolonged use.

He tackles that:

> If you need corrective lenses, get lens inserts: it’s superior to wearing glasses, and I find it better than wearing contacts. For horrible astigmatic myopia like mine (-7.5), it was cheaper than most pairs of glasses I’ve had, and a totally reasonable expense since I use them all day for work.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#242

Anyone know why fitness tracking would not work after disabling telemetry? That’s very strange they’re intertwined. If you own a quest, what’s the appeal of disabling the fb part? To me it’s the telemetry that’s most incendiary, especially as a friend at Oculus suspected people’s video is uploaded as part of data sets for training the tracking algorithms (which means the inside of my home is in FB servers… even worse…

For me, Facebook itself is far more problem than basic telemetry (for dev purpose) for privacy.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#243

Earlier quoted context omitted.

"This will be a massive licensing stream in the future"

Do you really think "old" Microsoft thought that far into the future for this back then? This was before the days of software becoming walled-garden lock-in subscription-ware; when quarterly revenue relied solely on the number of licenses sold and pirated licenses were seen as lost revenue. I assumed they just though that if everyone had only legit copies, then Microsoft's revenues would quintuple overnight effective…

> Do you really think "old" Microsoft thought that far into the future for this back then?

Yes.

- they killed Netscape in the 90s because they realised owning the web browser market meant locking people into Windows

- they ran the Xbox division for years at a loss knowing it would eventually pay out

- they bailed out Apple financially knowing that a long term competitor to Windows meant a reduced likelihood of monopoly violations

- they had a long term strategy attacking Linux (even going so far as to call it “communism”) before eventually caving and public ally supporting FOSS

- the whole long term “Embrace, Extend, Extinguish” strategy is synonymous with old Microsoft. Eg Lotus Office comparability to sell MS Office licenses, then dropping support when MS Office became dominant.

- Windows 2000 and Me were never intended as long term strategies but instead as a gateway into merging the NT and 9x line of operating systems.

I could go on with examples from their dealings with IBM, Apple, Dr DOS, MSN and so on and so forth but I have two screaming kids I need to deal with. However you should get the idea

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#244

Earlier quoted context omitted.

The Quest is standalone giving it the lowest barrier to entry even without the current PC market being terrible.

standalone VR is pretty garbage running off a phone graphics card. The quest is only interesting where you connect to PCVR, and then its not standalone.

You know what else is "garbage?" - games. Because no one plays games on their phone, since a $3k gaming tower in their home is much better. I also never eat at Burger King - because their food is not as good as a 5 star restaurant. In fact, games without top of the notch 600W GPU graphics are not played by anyone. If you play solitaire, it needs to run at 120FPS and use raytracing.

This is also why Walmart went out of business, because their stuff, while cheap, is of lower quality. Why would I want a $10 "leather outer" belt when I can get full grain hyde from Sacks. Their grocery business failed too once Whole Foods showed up.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#245
post #30

Earlier quoted context omitted.

I'm not sure that enjoyment of the latest tech toys is more important than the fight for freedom, to be honest.

If that's the fight you are fighting, then by all means keep up the fight. Being able to do basic computer activities privately is a definite need. Hacking what's essentially a gaming device from FB is just not that critical to me.

Every other VR device doesn't require logging on to the greatest destroyer of social cohesion the world has ever seen so I'm not sure what "the chore" here is. Just buy literally any other VR headset that isn't prefixed with the word Oculus.

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#247

This reminds me of the time that Steve Ballmer did an Q&A with Microsoft interns saying basically that he's happy everyone in China pirates Windows because then Microsoft sets the standard.

Reminds me of the time when the president of Romania told Bill Gates to his face that the Romanian IT industry has grown to where it is today thanks to everyone pirating Windows.[1] I'm still wondering what went through Bill's head hearing that. [1] https://www.wired.com/2007/02/romanian-presid/

Imagine where Romania would be if windows licencing cops would do their jobs and everyone would be forced off to Linux

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#249
post #8
post #7

Why not HTC Vive though? Better development, better privacy, more game support.

Don't take away the satisfaction this dev received from accomplishing a big FUCK YOU to the Zuck by releasing this. I'm sure it'll be a cat&mouse type of situation where Oculus will release an update that renders this useless, then these devs will update their end, and on it goes.

Zuck laughs all the way to the bank, the primary objectives of expanding the platform footprint and getting the consumer to pay for it are already achieved

Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices

#250
post #246

Looking at the source code it seems only some system flags are (un)set. So unless you disable all updates I assume most settings will be reset after an update. This app is more like an interface for some settings than a hack.

> This app is more like an interface for some settings than a hack.

It's also a statement.

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