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Why did the web take over desktop and not mobile?

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241–250 of 315 posts

Re: Why did the web take over desktop and not mobile?

#241
post #136

Earlier quoted context omitted.

> "open" as in anyone can make a website Anyone can make an app too. > if it's has one good article, it will show up in some google query's result. Maybe buried deep in the 100th page, but not the front.

> Anyone can make an app too. After they install some bloated IDE, learn some "tech", and pay the gatekeepers > Maybe buried deep in the 100th page But they can be found and share, as opposed to apps of a non existent category where average people publish what they are working on, their thoughts, or whatever. App Store and Google Play search would crumble at the scale of the number of websites in existence right now…

> After they install some bloated IDE, learn some "tech", and pay the gatekeepers

Tell me how making and hosting a website is absolutely free.

Re: Why did the web take over desktop and not mobile?

#242

Earlier quoted context omitted.

Uhhhhhhhh do you think websites have no ““spyware””? Have you heard of biscuits?

In their defense they did say required. You've been able to turn off cookies since the beginning in any sort of competent browser.

And you’ve been able to allow or deny apps individual permissions on any sort of competent OS.

Re: Why did the web take over desktop and not mobile?

#243

Mobile code can not burn battery on unnecessary cpu use, and certainly not on unnecessary use of power transmitting over a radio link repetitively loading things: desktop gets power plugged into a wall and is therefore less constrained.

> unnecessary use of power transmitting over a radio link repetitively loading things Web apps can be installed on the phone. Has been working on Android for a long time, and it won't need to reload anything. I don't see them being much less efficient than "native" Android apps, especially considering their average quality. > desktop gets power plugged into a wall and is therefore less constrained Unless it's a lapto…

to your point iOS has had a web view object forever too.

Re: Why did the web take over desktop and not mobile?

#245
post #35

Lot of potential theories here. Allow me to offer one of my own: it's our physical posture and ergonomics. When on the desktop, you're usually sitting down in front of a desk after deciding to set aside some time for the express purpose of doing something on a computer. A small wait for the UI to render is tolerable. But when you're on a mobile device, it's usually the the thing you're using to kill time while you're…

A difference I haven't seen highlighted in this thread yet is that there are phone apps and then there are tablet apps, and the latter have already made big in-roads with content creators, e.g. amateur/pro musicians, illustrators/artists, etcs.

Tablets can provide the ergnomic benefits and the high-level interface for their tasks that a mouse and keyboard can, depending on context, add more complexity to. A lot of the times, you don't need all the power user features at once for your work in the course of creating some art form.

Tablets are lighter than laptops generally and are faster to boot up for when the spark of creativity hits.

Posture and ergnomics are definitely big wins for mobile as a whole, and lot of comments here are desktop power users speaking strictly of their workflows translating to a phone.

Re: Why did the web take over desktop and not mobile?

#246
post #138

Earlier quoted context omitted.

> The real question is how did the web remain relevant while being so far behind this tectonic platform shift? We didn't all shift to to smartphones the instant they became available. It took a while for people to transition to smartphones. Likewise getting an app up and running (in addition to their websites) took time for most businesses, and many probably waited before jumping on the band wagon I am sure everyone…

> Even now, I still think "I'll wait and do this on a proper computer". I'm routinely in the same boat, though it's less about the computer and more about not fighting with a tiny monitor. Most things built for mobile are "light" versions, as easily exposing all the bells and whistles on a 6" monitor would be a UI nightmare.

The existence of the tablet shows that it's not the device size but rather the app experience that's the limiting factor.

I've tried using an iPad but it's no match for the power, control and flexibility of a full desktop/laptop device, and the larger iPad has an even bigger screen than some smaller notebooks.

Re: Why did the web take over desktop and not mobile?

#247
post #59

When iPhone and Android hit the scene the 'rich' web experience was primarily flash, silverlight, and some java applets (taking their last breathe). Input APIs for touch, multitouch and gesture were a mess for many years in the browser. Media queries didn't become a w3c recommendation until 2012 so building a ux that looked pleasant really wasn't possible. The memory, cpu, GPU, storage and battery constraints were un…

> The real question is how did the web remain relevant while being so far behind this tectonic platform shift? We didn't all shift to to smartphones the instant they became available. It took a while for people to transition to smartphones. Likewise getting an app up and running (in addition to their websites) took time for most businesses, and many probably waited before jumping on the band wagon I am sure everyone…

This. I can even give a concrete example of it. I noticed a charge to my bank account from Amazon and knew I didn’t buy anything. I went to the Amazon app and saw there were no orders. I thought maybe my prime renewed today so o tried to find that on mobile. I could not find it easily so I immediately went to my laptop and found it in 2 clicks via the Amazon website. To me the web is really great when there is enough screen real estate to keep information out of nested menus.

Re: Why did the web take over desktop and not mobile?

#248
Because of anticompetitive actions taken by the companies that dominate the mobile operating systems market in order to dominate the mobile app distribution market, as well as the mobile app payments market.

Those companies made billions of dollars each year through their anticompetitive behavior.

Re: Why did the web take over desktop and not mobile?

#249
post #77

Native phone apps are more invasive and can therefore be used for more extensive tracking and spying, which is good for ad revenue. Remember how all the largest spying products like Instagram, Facebook, LinkedIn, Reddit, Twitter, etc aggressively push you to install their phone apps even though they are (or were) perfectly usable through their mobile websites.

People say this a lot, but really, what can a native app track that a web app can't? To track location, you need to give the app permission, just like the web. To receive push notifications, you need to give the app permission, just like the web. I think this claim is unfounded.

Native apps have much more access to lower level APIs and had fixed identity that could be shared with all other apps.

The web was always limited by JS access, processing power, network connectivity, and a very fragile identity graph that was routinely reset. That's why Safari's battle on privacy is routinely seen as a misguided effort by most of the adtech industry that knows that SDKs in mobile apps reveal a magnitude more data.

Re: Why did the web take over desktop and not mobile?

#250
post #59

When iPhone and Android hit the scene the 'rich' web experience was primarily flash, silverlight, and some java applets (taking their last breathe). Input APIs for touch, multitouch and gesture were a mess for many years in the browser. Media queries didn't become a w3c recommendation until 2012 so building a ux that looked pleasant really wasn't possible. The memory, cpu, GPU, storage and battery constraints were un…

webOS was from the same ~2009 era, powering the Palm/HP Pre models, and its apps were developed in HTML, CSS, and JavaScript. It had a huge selection of 3rd party and open source apps developed using web technologies.

This was the case for the first iteration of the iPhone, as well.

The truth is that the web didn't flourish on mobile because the two mobile operating systems giants knew that they could make a killing by keeping a stranglehold on the mobile app distribution market with their app store models. And they did so successfully for a decade, making tens of billions of dollars each year from said stranglehold.

Giving the web equal footing on their mobile operating systems like webOS did would put those billions of dollars of yearly revenue at risk.

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