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Yt-dlp – A YouTube-dl fork with additional features and fixes

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Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#241

One of the nice features added to yt-dlp recently: It integrates with sponskrub to call into the SponsorBlock database and with the right options will strip the sponsor segments from downloaded videos. Edit: Correct typo

Are the sponsor parts really so bad? To me not only is it easy to skip, I want indie people to make enough money to produce high quality content; otherwise media is just what a few biggies want to fund. They’re not enough from YouTube itself unless you’re in the top percentile. Also what sponsored content are people downloading versus just streaming live? I don’t get the use case.

> Are the sponsor parts really so bad?

It depends. Some Creators get pretty creative with their sponsor blocks. JayzTwoCents comes to mind with his "iFixit" ad - it's hilarous every time it appears.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#242

haven't paid attention to this since all the drama last year but again - what are all of you using youtube-dl for? Archiving your channel subs?

1) Videos disappear. Anything I think I might want to watch again in the future, I always download rather than bookmark. Not just YouTube but any video site (e.g. Reddit). 2) When Internet is flaky or doesn't exist. I've downloaded whole sets of tutorial videos for example to watch on a plane. 3) Stuff in 4K where my video player does a better job with hardware acceleration than my web browser does I mean out of all…

A recent example of videos disappearing is when Radio TV Hong Kong got a new, more pro-Beijing head. The “inflammatory” stuff first went down, followed by anything older than 1 year on YouTube as cover.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#243

Earlier quoted context omitted.

>The OS prevents you from screen recording when a new movie is playing? Yes. >You can still use a third party tool to screen record right? The third-party tool is as stymied by the OS / video driver's API for screen capture as the first-party tool.

I have no words. Wow.

Right. This is not just Mac OS, same thing can happen on Windows. Modern media DRMing sometimes involves bypassing your OS entirely[0]. Audio/video streams have special hardware paths through the CPU and GPU. HDCP uses encryption to create a safe pipe between the incoming stream and your monitor, so the data can't be snooped on or modified mid-flight. Etc.

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[0] - Or at least almost entirely, I suspect at least the kernel must get involved somehow. Otherwise Widevine support wouldn't be an issue on Linux the way it is (or was).

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#244

haven't paid attention to this since all the drama last year but again - what are all of you using youtube-dl for? Archiving your channel subs?

I genuinely hate using YouTube because it's awful. Random pop-ups all over the page. Weird suggestions on the sidebar because I don't have an account and don't want one. Ads that start in the middle of a sentence and play again if you rewind, etc. so you can't actually understand the video you're watching. So I wrote an app that takes a YouTube URL, downloads the video with youtube-dl, and just plays it in a normal O…

You can just run “vlc https://youtube.com/watch/…”. There’s also YouTube-dl integration for mpv if I’m not mistaken.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#245

One of the nice features added to yt-dlp recently: It integrates with sponskrub to call into the SponsorBlock database and with the right options will strip the sponsor segments from downloaded videos. Edit: Correct typo

Are the sponsor parts really so bad? To me not only is it easy to skip, I want indie people to make enough money to produce high quality content; otherwise media is just what a few biggies want to fund. They’re not enough from YouTube itself unless you’re in the top percentile. Also what sponsored content are people downloading versus just streaming live? I don’t get the use case.

Some people, like Internet Historian puts some effort in and the sponsor segments are actually entertaining and I don't mind watching those. Some people also do the quick shout out that takes some 10 seconds and they're fine too.

I also watch some meme compilations with my SO and they're usually pretty different. I appreciate that compiling those memes into one video is for the convenience of the viewer but the original video creators don't benefit from those, only the ones making the compilations so I don't want to support that. On top of that, there are some channels that have several minutes long product ads inside the video, not the normal YouTube adverts. I simply hate those.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#246
post #140

haven't paid attention to this since all the drama last year but again - what are all of you using youtube-dl for? Archiving your channel subs?

Literally everything. 1. I download whole channels if there's a series I want to watch. 2. I download music, since youtube is a really quite nice music library. 3. I download long videos before I watch it, because it's just more pleasant to rewind the thing when it's already on your SSD. Also, it won't freeze spoiling a beautiful scene because of some stupid WiFi problem. 4. Even if I don't download it before watchin…

What is your workflow for this?

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#247

haven't paid attention to this since all the drama last year but again - what are all of you using youtube-dl for? Archiving your channel subs?

Mostly for off-line usage. Especially for videos where I care about audio only, I can download the audio part and then save it to my phone so that I can listen to it later without a need to have network connection. Another use case is archival.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#248

Earlier quoted context omitted.

I'd be willing to pay 5€/mo for ad less youtube. That can't be achieved by patreon in any shape or form and youtuber merch is pretty cringe.

Then throw 5 pounds at a rotating list of whoever you like's patreon and install an adblocker. Merch, it depends. I've grabbed some tshirts here and there that are comfy and not branded all to hell, couple of random knick knacks. A lot of it is indeed not appealing, so I mostly just send money.

That's the problem. That is too much effort for the value provided.

Re: Yt-dlp – A YouTube-dl fork with additional features and fixes

#249

Earlier quoted context omitted.

> Are the sponsor parts really so bad? To me not only is it easy to skip Well, yes. Skipping involves effort. If I wanted to engage my hands with the content, I would've opted for a book, not a video. Anyway, actual sponsor parts I can stand. They're at least somewhat interesting, by virtue of being unexpected. Like, who is this video sponsored by this time? Or, why this well-known and otherwise respected science/tec…

Considering the current system and real options that they have right now, what are they supposed to do if they want to earn money (or even a living) making videos that will make you happy? Perhaps more importantly, would you give them money?

Well...

> what are they supposed to do if they want to earn money (or even a living) making videos that will make you happy

Make me happy? It's simple: don't do videos for a living. If you have something interesting to say, say it, and put a PayPal link (or Patreon, if you discover that you regularly have something interesting to say). If you don't have anything interesting to say, just don't do the video. I'm not gonna watch it anyway.

But that's just me, really. There's no good answer to your question, because for me, the moment a YouTuber wants to do videos in order to make money (or a living), I don't want to watch them anymore. Under the current system, they're creating a huge conflict of interest for themselves - monetizing views through advertising is in direct opposition to delivering quality and trustworthy content. Almost all ways to improve engagement degrade the value delivered to the viewer.

I'd be more comfortable with creators doubling down on Patron and one-time donations. Even the merch[0]. "I make this stuff for as long as I can afford it, want to help, send me money" is a honest deal. So is a paywall, but that's tougher to implement on the Internet.

> Perhaps more importantly, would you give them money?

Yes, I would and I do. I subscribe to a bunch of Patreons, occasionally buy stuff from creators or send them direct donations. But not for everything, of course. That's the nature of the market. A random video I got linked to is worth $0 to me until I finish watching it, and after I'm done, it's hard to price.

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[0] - Though I seldom buy any, and really dislike the concept. Most merch is a waste of matter and energy used to create it; it exists only to break through people's reluctance to spend money on intangible content, but at the cost of most money being lost in making and shipping stuff that will end up in a landfill after a short dust-gathering break at some viewer's home. I hate these sorts of "hacks" for human psyche, but I see why they're needed.

There's also a conflict of interest here too - the videos could become just a vector for peddling merch. But so far, I haven't seen any YouTube creator falling into that trap - unlike ad monetization, which affects everyone.

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