Earlier quoted context omitted.
> Because the expense is not really worth it I disagree with this takeaway. But full disclosure I’m biased: I work on OptiX. There is a reason Pixar and Arnold and Vray and most other major industry renderers are moving to the GPU, because the trends are clear and because it has recently become ‘worth it’. Many renderers are reporting factors of 2-10 for production scale scene rendering. (Here’s a good example: https…
I write a production renderer for a living :) So I'm well aware of the trade offs. As I mentioned, for lookdev and small scenes, GPUs do make sense currently (if you're willing the pay the penalty of getting code to work on both CPU and GPU, and GPU dev is not exactly trivial in terms of debugging / building compared to CPU dev). But until GPUs exist with > 64 GB RAM, for rendering large scale scenes, it's just not w…
Pixar's Render Farm
241–250 of 323 posts
Re: Pixar's Render Farm
#242Earlier quoted context omitted.
> Because the expense is not really worth it I disagree with this takeaway. But full disclosure I’m biased: I work on OptiX. There is a reason Pixar and Arnold and Vray and most other major industry renderers are moving to the GPU, because the trends are clear and because it has recently become ‘worth it’. Many renderers are reporting factors of 2-10 for production scale scene rendering. (Here’s a good example: https…
Dave, doesn’t that video show more like “50% faster”? Here’s the timecode (&t=360) [1] for the “production difficulty” result (which really doesn’t seem to be, but whatever). Isn’t there a better Vray or Arnold comparison somewhere? As in my summary comment, an A100 can now run real scenes, but will cost you ~$10k per card. For $10k, you get a lot more threads from AMD. [1] https://m.youtube.com/watch?v=ZlmRuR5MKmU&t…
Re: Pixar's Render Farm
#243How the hell can we have so much tech and leave so many common use cases so fucking broken for so long
It’s a perfect example of how you don’t really decide how others use your products; people do.
Re: Pixar's Render Farm
#244For those that can't stand Twitter's UI: https://threadreaderapp.com/thread/1345146328058269696.html
It's very painful to follow a conversation on Twitter. I'm not sure why they think the way they've done things makes sense.
Re: Pixar's Render Farm
#245Re: Pixar's Render Farm
#246Earlier quoted context omitted.
Dave, doesn’t that video show more like “50% faster”? Here’s the timecode (&t=360) [1] for the “production difficulty” result (which really doesn’t seem to be, but whatever). Isn’t there a better Vray or Arnold comparison somewhere? As in my summary comment, an A100 can now run real scenes, but will cost you ~$10k per card. For $10k, you get a lot more threads from AMD. [1] https://m.youtube.com/watch?v=ZlmRuR5MKmU&t…
What do you mean by a lot more threads? Are you comparing an epyc?
An AMD Rome/Milan part will give you 256 decent threads on a 2S box with a ton of RAM for say $20-25k at list price (e.g., a Dell power edge without any of their premium support or lots of flash). By comparison, the list price of just an A100 is $15k (and you still need a server to drive the thing).
So for shops shoving these into a data center they still need to do a cost/benefit tradeoff of “how much faster is this for our shows, can anyone else make use of it, how much power do these draw...”. If anything, the note about more and more software using CUDA is probably as important as “ray tracing is now sufficiently faster” since the lack of reuse has held them back (similar things for video encoding historically: if you’ve got a lot of cpus around, it was historically hard to beat for $/transcode).
Re: Pixar's Render Farm
#247Earlier quoted context omitted.
> Because the expense is not really worth it I disagree with this takeaway. But full disclosure I’m biased: I work on OptiX. There is a reason Pixar and Arnold and Vray and most other major industry renderers are moving to the GPU, because the trends are clear and because it has recently become ‘worth it’. Many renderers are reporting factors of 2-10 for production scale scene rendering. (Here’s a good example: https…
Dave, doesn’t that video show more like “50% faster”? Here’s the timecode (&t=360) [1] for the “production difficulty” result (which really doesn’t seem to be, but whatever). Isn’t there a better Vray or Arnold comparison somewhere? As in my summary comment, an A100 can now run real scenes, but will cost you ~$10k per card. For $10k, you get a lot more threads from AMD. [1] https://m.youtube.com/watch?v=ZlmRuR5MKmU&t…
Re: Pixar's Render Farm
#248Earlier quoted context omitted.
Hi. I used to work at Teradici. It was always interesting that Pixar went with VDI because it meant the CPUs that were being used as desktops during the day could be used for rendering at night. Roughly speaking. The economics made a lot of sense. A guy from Pixar came to Teradici and gave a talk all about it. Amazing stuff. Interesting contrast with other companies that switched to VDI where it made very little sens…
Yep, all of their workstations were dual socket servers, where each socket was a workstation VM with PCIe passthrough, and each getting their own hostcard+GPU. Each VM had dedicated memory, but no ownership of the cores they were pinned to, so overnight if the 'workstations' were idle, another VM (also with dedicated memory) would spin up (the other VMs would be backgrounded) and consume the available cores and add i…
Re: Pixar's Render Farm
#249Earlier quoted context omitted.
If the very light gray color of your comment is any indication, folks here didn't like what you said. I certainly don't think that HN should ban you because of it, though.
[flagged]
Re: Pixar's Render Farm
#250Earlier quoted context omitted.
It may be difficult to evolve, but it should be possible.
If there's will, there's a way. Remember how long they've tried to convince themselves that 140 characters is more than enough. Nowadays, even phones display conversations better and combine or split text messages hiding the 160 characters limit from the end user and allow longer than 280 characters texts. Twitter has some nice ideas, but it's mostly a huge missed opportunity.
The character limit is the defining feature of Twitter.