Guns and mental health problems had already been present in America for decades before mass shootings started happening. Video games are the only new ingredient I can see. I can't take seriously any full dismissal of their role until that timing is explained.
Ten year study: No link between violent video games and aggressive behavior
241–250 of 593 posts
Re: Ten year study: No link between violent video games and aggressive behavior
#242Earlier quoted context omitted.
Intuitively, it's hard to believe that witnessing and using violence doesn't have any negative effect on a person, even if in videogames. I think that rather than asking ourselves "does this have a negative impact?" we should ask "what can I do that has a positive impact?". Personally, I would never work on a game with significant violence. From my point of view, there are so many other things a human being can contr…
-we should ask "what can I do that has a positive impact?"- That's part of the point of this essay that was on HN last year: "Fortnite and the Good Life," which seems relevant here. https://theconvivialsociety.substack.com/p/the-convivial-soc...
Re: Ten year study: No link between violent video games and aggressive behavior
#243I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…
Thise leaves bias from confirmation of existing beliefs along with more anecdotal evidence not directly connected to videogames, such as decreasing crime rates over the period of time that videogames have become more violent. However relying on that correlation alone is a post hoc ergo proper hoc fallacy.
In short, we simply don't know enough about the study to overcome comment with substance, at the same time that the study corresponds to conclusions based on similar research. I'm hesitant to declare "confirmation bias" though when it does ostensibly confirm other research, though it's not really a replication, so I'd withhold final judgement.
Re: Ten year study: No link between violent video games and aggressive behavior
#244The US military partners with games like Call of Duty and uses them as recruitment tools. I’d be surprised if they didn’t contribute to a sense of dehumanization of our proclaimed enemies.
Re: Ten year study: No link between violent video games and aggressive behavior
#245Earlier quoted context omitted.
The third paragraph kind of contradicts the second one one. I mean why don’t they pretend to be businessmen, politicians or investment bankers then?
Because there are no successful businessman, politicians or investment bankers in their social circle.
Everyone likes some intrigue and mystique. James Bond will always have more of it than a claims adjustor.
Re: Ten year study: No link between violent video games and aggressive behavior
#246Someone who's choosing to ostracize another person within a social group is a bit more covert and difficult to detect. Is this considered "aggressive behavior"? This is one example of a type of behavior that I'd consider to be aggressive and likely not fitting the definition of the study. There are many others out there. And I'm betting some of them are impacted by the games.
Why? Because I'm recovering from gaming/media addiction and I would adopt behaviors and lines from things I played/watched to use in real life.
I'm waiting for the study that actually detects me and people like me. I suspect it'll take about as long as the tobacco industry took to conduct and release studies showing tobacco can cause cancer.
Re: Ten year study: No link between violent video games and aggressive behavior
#247A curious compromise could be agreeing to defund and dissolve both the ATF and ICE. Constitutionally, both are "unnecessary" and infringe on the rights of citizens.
For The Children TM
Re: Ten year study: No link between violent video games and aggressive behavior
#248I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…
EDIT: sorry, not western culture, American culture, particularly.
Re: Ten year study: No link between violent video games and aggressive behavior
#249I have noticed that many social science articles posted on Hacker News bring out critical comments about study design, doubts about the strength of the study's conclusions, that kind of thing. This submission, on the other hand, is a link to some kind of gaming news website, which links to an abstract for an article in a Cyberpsychology (?) journal which costs $60 to access, and there is widespread and uncritical agr…
Perhaps it's because it's confirming something that we all knew anyway? I'm sure most of the HN crowd have played all sorts of video games, and we lead pretty non violent lives (I have to assume).
Reminds me of the Dungeons and Dragons moral panic of the 80's [0]
[0] https://www.nytimes.com/2016/04/18/us/when-dungeons-dragons-...
Re: Ten year study: No link between violent video games and aggressive behavior
#250I'm one of those people who is entirely bemused by violent videogames and films (I'm sure there are plenty of people who would be bemused by my pastimes too). I'm not trying to argue to stop anyone doing it, but I would really like to understand it better. Many video games are essentially simulators of things that we're prevented from doing in reality, because of the laws of nature or society. Whether that's dropping…
I think the difference between acceptance of violent and sexual depictions in media is based on how likely it is to affect people's lives. Almost nobody has a natural tendency to act on violent thoughts, so playing a violent video game is unlikely to cause issues in real life. Most people will have sexual encounters at some point in their life though, so getting an unrealistic expectation of them can cause serious is…
Seems like you're making the OP's point, something is special about sex in your mind.