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Oculus Quest 2

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Re: Oculus Quest 2

#241

Earlier quoted context omitted.

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

> Firstly it's not the same weight; it's 10% lighter. The Quest 2 itself is the same weight as the Quest 1. The "10%" you're quoting is entirely from the headstrap changes, if you put a Q1 headstrap on the Q2 they'd weight the same. They made no improvements, and because of the downgraded headstrap it is actually in worse shape out of the box. > If you want a better head strap then you can get the official upgraded o…

> And lose the 10% weight savings, and portability in a portable VR console.

What? It's still quite portable with an alternative strap. Somewhat bulkier for sure, but still easily small enough to put in a backpack.

Re: Oculus Quest 2

#242

Earlier quoted context omitted.

$300 is what I paid for my Windows Mixed Reality headset, which is also inside out tracking. Works phenomenally well with Half Life Alyx. But I do agree that it seems like a killer value - I'll probably preorder one!

yeah but WMR requires a PC. Quest is an all in one device that you just turn on and put on your head.

that's why Oculus is killing off Rift S. Because Quest can do the exact same thing, but also function as a completely standalone device, all for $299/$399. It is indeed a killer value proposition.

Re: Oculus Quest 2

#243

Earlier quoted context omitted.

I disagree with almost everything you said. Firstly it's not the same weight; it's 10% lighter. If you want a better head strap then you can get the official upgraded one and combined it's still cheaper than Quest 1. Tested's review [1] says battery life is the same, plus there's now a battery strap you can buy to double it and balance the weight distribution. Tested also says the controller tracking is not worse, au…

According to a Review by Ars Technica, the 10% weight saving comes from the flimsier headstrap. I also think Facebook is kind of admitting they messed up the headstrap, if they have to sell a proper one separately.

I’m fairly sure the Ars review is plain wrong on this as well. Measurements in other reviews show the Quest 2 at 503g, vs the Quest 1 at 580g. That is around a 14% weight improvement, not 10%. On top of that, the headset depth has been reduced by 1-2cm from pictures which will improve things substantially due to reduced moment.

I don’t agree that selling an improved headstrap is admitting “they messed up the headstrap”. They had to reduce costs to hit $300 to appeal to the mainstream casual market. I think it’s awesome they are finally offering a premium headstrap for those of us who want comfortable VR and are willing to pay a bit extra for it.

Re: Oculus Quest 2

#244
post #234
post #197

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How about the last part of that quote? >"....which puts Facebook's original statement into question. The FB rep may have been describing a downgrade in frequency or power for those LED bulbs in Quest 2 controllers."

Or this part > I went back to compare tricky "expert" Beat Saber levels on both Quest 1 and Quest 2, and sure enough, the older controller is noticeably more accurate. It's hard to perfectly measure VR controller detection without access to verbose data logs (which I've used to diagnose issues with SteamVR in the past). But I can safely say that after an hour going back and forth between Quest 1 and 2, the number of…

The review really seems like a takedown piece, so I don’t trust it too much on subjective measures, especially when they are mixed in with factual errors.

Re: Oculus Quest 2

#245

Earlier quoted context omitted.

The reduced cost and increased portability make it clearly the right choice for the product IMO. Cost and convenience are the #1 and #2 barriers keeping people out of VR. Once people see the value they can decide to spend on the headstrap for upgraded comfort.

They didn't increase portability from the Quest 1 though. All they've done is forced the consumer to pick between portability but a bad user experience or no-portability, $50 cost, and a basically acceptable one. At least the Quest 1's headstrap was basically passable, this isn't.

The cloth headstrap is absolutely more portable than Quest 1. The $50 upgrade cost is more than compensated by the $100 discount on the headset itself.

Re: Oculus Quest 2

#246

Earlier quoted context omitted.

Not necessarily. Since the Rift S launched and Oculus Link released, Facebook changed the branding of games that require a PC to "Supports Rift Platform" to signify that they can also be played on a tethered Quest. I expect they'll change the name in the future though

Yeah, but as someone who owned the Rift S and then bought a Quest - it turns out there's a rude surprise that all the games you bought for the Rift S have to be bought again for the Quest. The Rift S was a huge mistake, ironically I only bought it because when I asked my friend working at Oculus which one to get he said to get the Rift S (I suspected then they didn't care about it). They should never have shipped it.

> all the games you bought for the Rift S have to be bought again for the Quest.

Wrong on 2 accounts.

1. A lot of games support cross-buy between Rift and Quest versions.

2. For those that don't support cross-buy (or games that only have a Rift version), and you already own them for Rift, you can play them on Quest just fine by connecting it to your desktop either wirelessly (using software like VRDesktop) or using a cable. Just like you were previously able to with Rift (minus the wireless option, iirc it wasn't a thing for Rift).

Tl;dr: Quest is a superset of Rift's functionality. You can do everything with Quest that you could do with Rift. Officially supported, without any hacks or workarounds. If you had a game you purchased for Rift, you can play it on Quest just as if you were playing it on Rift without paying anything extra.

Re: Oculus Quest 2

#247
post #38

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You could advertise similar games based on what they're already playing.

You're thinking too small. By owning a Quest 2, you're signalling that you (or your parents) have disposable income they are willing to spend on electronic devices. Yes, it clearly shows you're a gamer. So if you're a gamer, you probably drink Mountain Dew and eat Doritos. Based on your FB profile, you probably like certain types of shoes. 75% of other people with matching criteria purchased something, so let's shove…

https://funnyjunk.com/funny_pictures/4640768/Xbox+one+greent...

Re: Oculus Quest 2

#248
post #9

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Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

Data from a VR is extremely useful.

First it measures your fitness level. Those devices have high quality acceleration and gyroscope sensors. They could know your visual and acoustic acuity.

They measure what games you play, for how long, at what time.

With these data and processing done by AI created by engineers they can extract and know more about yourself than you do.

We know from Snowden that places like the NSA collect and save data expecting technological changes in 5-10 years in the future for processing that data. The technology for processing does not need to be ready yet.

This is extremely useful for Advertisers and secret services. This is not what you say you are, this is what you are.

Re: Oculus Quest 2

#249
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

Facebook doesn't sell user data. Advertisers have access to targeting that occurs in a black box to them

Re: Oculus Quest 2

#250

Earlier quoted context omitted.

have you tried it? I have a Quest and I don't really understand your complaint, as soon as you wear the headset you just forget about the real world.

I have a Valve Index and love it. Yes it's immersive regardless, but VR still has such a long way to go on the quality front. FOV is fairly poor, pixel density is awful. I'm looking forward to an actual "retina display"-like option (60+ PPD) with higher FOV in another 5-10 years, but I'd assume that'll be 8K minimum per eye, maybe more like 10-12K.

If you have $6,000 then the Varjo VR-2 headset has a 60 PPD (pixels per degree) display embedded in the middle of a 15 PPD display.

https://varjo.com/products/vr-2-pro/

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