Earlier quoted context omitted.
Because on the PC, the oft-heralded perfect platform because there are multiple stores, there is no price competition? Epic giveaways aside (which is marketing, not competition), games go on sale on most platforms at the same time, for the same prices. I, a customer, am not getting a price discount for a game on the EGS, despite the lower middleman cut.
> Because on the PC...there is no price competition? If that's even true, it's a moot point then since there's no price competition when there's only one app store too.
Tim Sweeney on Apple and Google
241–250 of 456 posts
Re: Tim Sweeney on Apple and Google
#242Earlier quoted context omitted.
They do a ton to prevent this. I’ve not heard of issues with botnets on IPhones or Macs
They don’t. The spying is by design. https://www.wsj.com/articles/once-pariahs-location-tracking-...
However, that is not a botnet.
Those systems cannot, at least not to my knowledge, turn on the microphone in the background and listen for useful blackmail-worthy phrases without alerting the user (like Siri et al are presumably capable of); They cannot subvert the WiFi chip to be a wall-penetrating radar capable of pose detection, heart rate monitoring, etc [0]; They cannot snap random photos, finding out who has anything worth stealing, nor also revealing the shape of their keys for 3D printed replication (ditto audio, at least for the keys) [1][2]; They cannot read your email and SMS messages and take over your bank accounts [3].
[0] https://spectrum.ieee.org/telecom/wireless/household-radar-c...
[1] https://kottke.org/20/08/researchers-can-duplicate-keys-from...
[2] https://www.wired.com/2015/08/this-app-lets-anyone-3-d-print... (not state of the art, but ICBA to go through all the irrelevant links)
[3] https://www.zdnet.com/article/android-malware-can-steal-goog... (old Android example, but even Google stamped down on this kind of thing because it is a threat to the value proposition of a smartphone)
Re: Tim Sweeney on Apple and Google
#243Earlier quoted context omitted.
Because on the PC, the oft-heralded perfect platform because there are multiple stores, there is no price competition? Epic giveaways aside (which is marketing, not competition), games go on sale on most platforms at the same time, for the same prices. I, a customer, am not getting a price discount for a game on the EGS, despite the lower middleman cut.
> games go on sale on most platforms at the same time, for the same prices Hmm... I wonder why that is? Must be some mysterious phenomena involving price competition between stores...
Oh wait, yes they did. To the same degree, and with a similar frequency.
Re: Tim Sweeney on Apple and Google
#244Earlier quoted context omitted.
Why is that a problem? You can just install all game stores on Windows and there is no downside to doing so, and no real difference between installing the Epic store and purchasing a game there and buying the game on the game publisher's website. Also currently Steam has a dominant position and 30% cut, and if the Epic store succeeds it will result in a more competitive situation with at least two game stores probabl…
How does that benefit me, Joe Customer? I’m not getting a lower price by going to EGS. I’m just getting more friction in finding a game I want to play.
Do you wish that the Mac App Store were the only way to get apps on your Mac?
Re: Tim Sweeney on Apple and Google
#245Earlier quoted context omitted.
The thing is: the world isn't the US and China. What if it was an European or Indian company?
Well if I have to pick between my country being the top player versus another country, I’d still always pick my country (US). Though an EU or Indian company would be less concerning than Chinese.
It's just sad that the EU stance seems increasingly naive, the "lead by example" stance doesn't seem to work at all, and we're steam rolled between US and China.
Why isn't the EU stopping monopolies from acting in EU territory if it's in the EU best interest? Why not stop predatory takeovers? It's like we're just bystanders watching US and China... just sad.
Thank you for your honesty
Re: Tim Sweeney on Apple and Google
#246On one mind the app stores do provide a mechanism for security, that is of great value to end users. On the other hand, the amount they collect is way too large.
I'm wondering if there is a middle path. If one wants to use the app store to make your apps discoverable, you pay the higher fee, but if you just use the app store for distribution (and hence don't disrupt the end user security model) you can pay a smaller fee.
so how would users install apps without being able to discover it on the store? via the desktop (and not mobile, if we want to be strict) web. i.e. epic can give users a url that they can use to connect to google' web market (which already allow you to install apps to your device, and apple can do the same).
This would be the only way to install these apps (though updates would proceed as normal). if one searches for the app in the marketplace, it wont come up. And as I said, perhaps even on mobile the direct link to app wont work (though of multiple minds on this as well).
For app developers that need the app store to drive interest and demand, the 30% cut google/apple take is then reasonable. For app developers that can drive their own demand, they would pay a much smaller cut (perhaps 5-10%, with a decent chunk of that being the normal credit card processing fees that they would have anyways).
just a thought
Re: Tim Sweeney on Apple and Google
#247Earlier quoted context omitted.
Because one side of this dispute benefits us as customers. It's that simple.
One side benefits some customers, the other benefits other customers.
The store itself is so big as to be it's own market, and as such Apple shouldn't be allowed to use monopolistic practices even though they created the market themselves.
Re: Tim Sweeney on Apple and Google
#248Earlier quoted context omitted.
Have you tried buying a game from Epic on Windows? The "Epic Client" asks you for payment details, collects all kinds of private information and doesn't let you do anything unless it's up to date and connected to the internet. (DRM hello?) Then you go to the Windows Store to buy that candy crush ad that's been sitting in your Start Menu for no reason and oh surprise, they are asking for payment details again! Doesn't…
Competition in platforms forces platforms to extract less value. Steam has been taking huge cuts from developers. Steam also killed discoverability. Game devs almost gave up on PC because steam killed the platform. Check out GDC talks on the "indiepocalypse". Yes, Steam has a lot of nice QoL features on their 20 year old platform that 2 year old platforms don't have. But new platforms force them to, you know, compete…
In 2009, 343 games were published on Steam.
In 2010, 308 games.
In 2011, 300 games.
In 2012, 377 games. Valve introduced Greenlight, allowing developers to create a page for their game and selling those that gathered the most interest.
In 2013, 511 games. Valve expanded Greenlight, lowering the threshold to enter the platform
In 2014, 1641 games.
In 2015, 2732 games.
In 2016, 4489 games.
In 2017, 6508 games. Valve introduced Steam Direct, allowing anyone to sell their game once they complete the paperwork.
In 2018, 8237 games.
In 2019, 7950 games.
When Valve was the gatekeeper, only a lucky few indie developers made it onto the platform. However, with less than 1 game being released per day, there was plenty of space for these new games on the front page. With over 21 games released per day, being available on Steam is no longer a competitive advantage.
Valve "killed discoverability" in favor of availability. Epic's store has advantages such as a lower cut, subsidized by Fortnite money. It also has disadvantages (not available in many countries, missing features, reviews, and social functionality). There is definitely a place for a smaller, curated store, where only one or two games are put out per day, which is what Epic is aiming for.
Re: Tim Sweeney on Apple and Google
#249Earlier quoted context omitted.
Exactly. He's just using keywords like monopoly and stuff to gather support. And overall I don't understand why people take sides in corporate battles like any of those mega corporations stand for morals or the greater good or anything like that.
Because one side of this dispute benefits us as customers. It's that simple.
Re: Tim Sweeney on Apple and Google
#250Earlier quoted context omitted.
How does that benefit me, Joe Customer? I’m not getting a lower price by going to EGS. I’m just getting more friction in finding a game I want to play.
If the game store takes a lower cut, then either games will cost less, or they will be better because at least some of the game developers will choose to use the extra money to pay more employees to work on the game. Also, if there are more stores it's less likely that entire categories of games will be unavailable to you (or available but worse due to reduced budgets) due to all game stores having rules banning them…
They don't. The prices, between MTX and multiple release versions, have gone up if anything.
> they will be better
Pretty close to unuantifiable. What quantification we have, critic scores, aren't showing any movement in the ~decade since Steam got competition (Origin, GoG, etc).
The only benefit seems to be for the shareholders and corporate executives thus far.