Live data from Hacker News

Facebook account now required to login to Oculus devices

oculus.com

241–250 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#242

Earlier quoted context omitted.

If you're logged into the account on your computer, sure. Just make sure you either make all purchase on-device, or log into Oculus in a private window.

You'll need a separate ip address for each device then correct?

Not sure, does facebook just assume that everyone connecting from behind a NAT is the same person?

That seems like it could go poorly, like if one person in a household had been buying a secret birthday present or an engagement ring or researching divorce lawyers and then the targeted ads were associated to everyone in the house.

Re: Facebook account now required to login to Oculus devices

#243

I -just- decoupled Facebook from my Oculus account in preparation for deleting Facebook. I guess in two years I make a throw-away account, or better yet, move to Valve's current offering. I'm super done with this company.

I'm able to play Half Life: Alyx natively on Linux with my Valve Index, as well as other games running through Proton. Not only does Valve support Linux natively; they've been funding development on GFX drivers and things like DXVK. Unfortunately OpenHMD (which would let you use the headset completely decoupled from Steam) doesn't support the Index yet, but it has been worked on and it looks like it just needs someone to finish up that work. Not that you necessarily care about Linux support, but it gives you an idea of how they feel about their products and their community.

The headset itself is expensive but it's the best consumer headset in existence right now. I can play for hours (depending on the game) without feeling like I need to stop. There's no single thing that's dramatically better than other headsets, but just about everything about it is at least somewhat better. Comfort, tracking, visuals, adjustability, and so on.

Anyway, Valve is just night-and-day different from Facebook. In fact they're the ones maintaining support for the Rift on Steam, not the other way around. Valve wants VR to be an open platform, and Facebook wants it to be a part of Facebook, entirely owned and controlled by them.

Re: Facebook account now required to login to Oculus devices

#245

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

They just want to squeeze as much data as they can out of you. The ultimate goal is to stand as a proxy between you and the real world. I'm not saying this is what they are trying to build with AR and VR, but that's not too far fetched either.

Just imagine eye tracking tech in VR headsets. What a trove of data for advertisers! Did the user see may ad? For how long? Etc.

I hadn't imagined that before writing this, but they could do the exact same thing in the real world with AR. Did you spend some time looking at that car? You are interested in cars. Spending some time in the garden? Watching birds? Running? Etc. What's better than an always-on, always-ouside device which you use as a proxy to see things, and request information? MITM TLS (which Google technically does with Chrome) becomes useless if you just have access to the eyes.

Re: Facebook account now required to login to Oculus devices

#246

So how do I get my money back, since my Oculus Rift is now completely useless to me unless I allow myself to be spied on? I purchased these devices with the promise that I would not need a Facebook account, and I do not have one..

You can't, because you can continue to use your device without a Facebook account for two years... which just so happens to be the statutory warranty period in the EU.

Re: Facebook account now required to login to Oculus devices

#248
post #129

Earlier quoted context omitted.

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

> this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web Only if you use or log into your bogus FB account.

Having your IP address is identifiable enough (combined with all the other joys of big data) to Facebook and its marketing wing, so don't feel too confident, but if you don't care, then that's kind of the point.

Re: Facebook account now required to login to Oculus devices

#249

Earlier quoted context omitted.

You'll need a separate ip address for each device then correct?

Not sure, does facebook just assume that everyone connecting from behind a NAT is the same person? That seems like it could go poorly, like if one person in a household had been buying a secret birthday present or an engagement ring or researching divorce lawyers and then the targeted ads were associated to everyone in the house.

The definitely assume it's the same person. I get advertising clearly targeted at other people on my internet connection (eg. ads for property in a certain suburb, when I don't even actively look at property while another family member does).

Re: Facebook account now required to login to Oculus devices

#250

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But:

I respect him for eating humble pie now.

I absolutely do not respect yet alone absolve him of not doing so originally. Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that was the case at the time of those promises.

Founders literally sign away their right to make these promises. Whether they're made out of ego, faith, hope, naivette, inocence, or just riding that payday high and feeling king of the world - acquired founders need to stop making them and we need to stop believing them; and holding accountable / not absolving is a step in that direction. They're not evil people, they don't need to be doxxed or torched... but it's a certain level of wrong to make promises you absolutely positively cannot deliver upon, and good will does not make such ignorance OK :-/

Sorry if that came harsh; I feel bad for Palmer... but hey, should we not feel worse for those who believed him and acted upon that belief??

Post reply on HN