OS X Isn't for Developers
241–250 of 252 posts
Re: OS X Isn't for Developers
#242Earlier quoted context omitted.
The sox comment has been explained in numerous places. Basically because Xcode comes with a purchase of a new Mac or OSX it's considered to be part of the value delivered with that purchase. If they update it later, it is regarded as delivering additional value to the original purchase . I.e. Some of the money you paid originally is accounted as having paid for the upgrade. This means that the original transaction wa…
I don't buy the idea that SOX prevents 'loss leaders.'
Re: OS X Isn't for Developers
#243Earlier quoted context omitted.
Per your point #3: I spend a lot of time in both Windows 7/VS2010 AND OSX/XCode (along with a smidgen of time in Ubuntu as well) and crashes are just about a thing of the past in all three environments. That said, Xcode/OSX gives me the spinning beach ball of death at least as much as I get a crash to desktop in W7 and far, far more often than I get a BSOD in W7. The idea that windows crashes a lot is a myth hanging…
Quality is in the eye of the beholder. That being said, my Windows 7 workstation crashes at least once a week, as does Visual Studio 2010. I just checked my uptime in my OSX workstation and it has been up for 52 days and I've just had one instance where Xcode crashed. In my eyes (and in my experience), Windows is just not as stable as an OS for development, although it's a lot better than the past crap they've releas…
Re: OS X Isn't for Developers
#244Earlier quoted context omitted.
I don't buy the idea that SOX prevents 'loss leaders.'
Who said it did?
Re: OS X Isn't for Developers
#245Earlier quoted context omitted.
Friend of mine who loves VIM recently switched from Ubuntu on PC clone to OS X on MacBook Pro. He doesn't use a mouse for anything, ever. Just because the icons are there doesn't mean you have to click them. Sounds like you just need someone to show you how Mac keyboard customisation works.
VIM is an editor. I'm talking about the whole desktop environment, especially the windows, also tried to set some keyboard shortcuts while I was using the Macbook Pro my company gave me. I know what I am missing (a useless, pretty looking hipster GUI) but have never seen an Apple user who knows what he misses.
As noted elsewhere though, you do need to turn on keyboard accessibility. And as for what's missing--window sizing. That's a free or $10 add on depending on how slick you want it.
Re: OS X Isn't for Developers
#246Earlier quoted context omitted.
Friend of mine who loves VIM recently switched from Ubuntu on PC clone to OS X on MacBook Pro. He doesn't use a mouse for anything, ever. Just because the icons are there doesn't mean you have to click them. Sounds like you just need someone to show you how Mac keyboard customisation works.
You do have to change some keyboard accessibility settings, though, for the interface to be usable without a mouse (dialogs etc.). Out of the box, you can't use OS X with the keyboard alone.
Re: OS X Isn't for Developers
#247Earlier quoted context omitted.
I was more reacting to the common argument that "$5 is not expensive". My apologies if that's not what they were addressing in this comment. That said, Xcode 3 doesn't satisfy the requirement of being easy or quick to install for a casual user.
What isn't easy about installing from the disc given when you bought the mac? Don't have a your mac discs anymore? Download it or borrow someone elses. If you don't want the extra crud of iOS firmwares, disable it. To be honest it's quite "easy" to install for any user. Quick on the other hand, how many 4.5gb installations are quick?
Re: OS X Isn't for Developers
#248Earlier quoted context omitted.
Who said it did?
If XCode can't be 'given away' then I would say that SOX is preventing loss leaders, because that is essentially what XCode is. They are giving away the developer tools in an effort to attract developers to their platform. At the most basic level, it's not much different than advertising 'free after rebate' items in order to attract customers into your store.
Re: OS X Isn't for Developers
#249Earlier quoted context omitted.
Quality is in the eye of the beholder. That being said, my Windows 7 workstation crashes at least once a week, as does Visual Studio 2010. I just checked my uptime in my OSX workstation and it has been up for 52 days and I've just had one instance where Xcode crashed. In my eyes (and in my experience), Windows is just not as stable as an OS for development, although it's a lot better than the past crap they've releas…
I usually don't defend Microsoft, but I don't think your unstable workstation is the fault of Windows 7. Most likely it's a problem with one of the drivers, or maybe even a hardware issue.
Don't get me wrong, I do almost all my programming these days in VS2010 and I think it's a pretty decent piece of software (as is Windows 7), but it crashes more than any IDE I've ever used and the UI is just totally subpar. Windows 7 is a huge step up from Vista an XP, but I find it's nowhere near as stable as XP was. Our situation is not a hardware or driver issue, everyone had their preferences on which machines to buy, so they're all different machines.
Re: OS X Isn't for Developers
#250Earlier quoted context omitted.
Per your point #3: I spend a lot of time in both Windows 7/VS2010 AND OSX/XCode (along with a smidgen of time in Ubuntu as well) and crashes are just about a thing of the past in all three environments. That said, Xcode/OSX gives me the spinning beach ball of death at least as much as I get a crash to desktop in W7 and far, far more often than I get a BSOD in W7. The idea that windows crashes a lot is a myth hanging…
As for the polish comment, it's really a matter of what you're used to and strictly a matter of opinion, but I find Xcode a nightmare to navigate compared to VS2010. Sure, Xcode is shinier and looks better, but the UX is far superior in VS2010 (again, just my opinion). I'm very much looking forward to a single window interface in Xcode 4.3. Oh dear - you haven't been using the multiple-window layout in Xcode 3, have…
But I know once I figure it out, it will be better.