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Playdate – A New Handheld Gaming System

play.date

241–250 of 424 posts

Re: Playdate – A New Handheld Gaming System

#241

Earlier quoted context omitted.

> stagnant casual mobile gaming space Between Switch and a lot of great mobile games I'm not sure how it's stagnant.

Do people consider the switch a mobile platform? I mean it sort of is but... It's really a console. Depends how you define mobile, if mobile === carry in your pocket it's not. If mobile === independent from a TV then yes.

It fits in a big pocket (or two) or a medium-small purse. I'd call it mobile.

Re: Playdate – A New Handheld Gaming System

#242
post #152

Not too sold on the price but it will download 12 games every month for you, if I read that correctly. That is pretty cool. The crank mechanism seems silly but with some creativity perhaps you can do interesting things with it, like fishing.

Game releases for Season 1 are said to be weekly, not monthly. I didn't see mention of more Seasons. They say they have a C/Lua-based SDK which sounds interesting.

Personally I think it would be cool if it had an FPGA on board for offloading and being a bit more consol-esque (=fun) but logically it's probably just a big old ARM core SoC driving the display directly.

Re: Playdate – A New Handheld Gaming System

#243

This company seems well aware they aren't a match for Nintendo. Based on the comments, Hacker News does not seem very aware. Much like how Teenage Engineering's OP-1 is not competitively priced. This is another example of an insightfully designed, well built product for adults. Older millenials looking for a sentimental package so they can feel like it's their 8th birthday again. They are reunboxing a gameboy color.…

Absolutely. I never had a Gameboy, so now I hope I can kind of make up for the missed experiences with this gadget.

Re: Playdate – A New Handheld Gaming System

#244

Earlier quoted context omitted.

It looks so dumb. I wonder who they are marketing this at? Not your typical Fortnite / CS / Wow gamer. I love indie games and experimental story telling, but $150 for 12 games, and one of them uses a crank... not buying it. Sorry. $50 on steam gets me a whole lot of weird, and I got a ton left to invest in a case of craft beer to enjoy along with it.

Then you do you. But you don’t have to be a buzzkill about it.

it's not even accurate - nintendo labo has shown there is a market for high spec high quality non standard games(as long as there is an assurance of quality behind it)

biggest hurdle for playdate is word of mouth - nintendo has that trust, i don't trust the company behind this. Same reason that android console failed - hell nvidia couldn't get enough support behind it

Re: Playdate – A New Handheld Gaming System

#245

The crank is really interesting. It's such an off the wall choice for a user interface. It will be cool to see how developers take advantage of it.

Fishing games, although judging by the appearance it probably isn't capable of offering any real variable resistance UX unless they have some clever patents attached.

They should have made it a Dynamo charger. Apocalypse GameBoy.

Re: Playdate – A New Handheld Gaming System

#246

Earlier quoted context omitted.

it wouldn't be a meaningful amount of charge. same with solar panels on electric cars.

Not a meaningful amount of charge from gameplay, I agree. But it could have a "charging mode" where the screen goes off and you just turn the crank for 5-10 minutes to get a substantial charge because it already has the hardware thingie built-in.

You overestimate how much energy you get from cranking

Re: Playdate – A New Handheld Gaming System

#248

It would be so awesome if this worked with Pico 8 or a similar fantasy console. I will be much more interested if the barrier to entry for making my own games is as close to zero as possible. I want to make my own games for fun, but also to expose my son to the creativity and exploration of programming. A physical console would make this experience so much more real. https://www.lexaloffle.com/pico-8.php

There is this thing: https://www.clockworkpi.com/

It's awesome and it comes with PICO-8 pre-installed (you only need to add the license key).

It can also run lots of emulators.

Re: Playdate – A New Handheld Gaming System

#249

Earlier quoted context omitted.

it wouldn't be a meaningful amount of charge. same with solar panels on electric cars.

Not a meaningful amount of charge from gameplay, I agree. But it could have a "charging mode" where the screen goes off and you just turn the crank for 5-10 minutes to get a substantial charge because it already has the hardware thingie built-in.

The crank looks a bit delicate for this purpose and I can imagine its lifetime would dramatically decrease for no real benefit.

Re: Playdate – A New Handheld Gaming System

#250

Earlier quoted context omitted.

Then you do you. But you don’t have to be a buzzkill about it.

it's not even accurate - nintendo labo has shown there is a market for high spec high quality non standard games(as long as there is an assurance of quality behind it) biggest hurdle for playdate is word of mouth - nintendo has that trust, i don't trust the company behind this. Same reason that android console failed - hell nvidia couldn't get enough support behind it

I trust Panic. They have an extremely long history of producing really high-quality Mac software, and they published Firewatch (which was excellent).
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