Earlier quoted context omitted.
>With such a cheat, roaches punch way above their weight, completely breaking the rock-paper-scissors balance of the game. Against marines, sure. But against siege tanks/disruptors? Sirlin's spiel about there being more counters than people think ( http://www.sirlin.net/ptw-book/introducingthe-scrub ) seems applicable here.
Yes, they start punching way above their weight against tanks, too. Even moreso if you throw in an auto-scatter script. https://www.youtube.com/watch?v=IKVFZ28ybQs
That might seem contrived, but there is a player whose job is to contrive it!
No, I don't think the next patch should include "improved" roach AI. But deep strategy games like Starcraft tend to have multiple levels on which to do battle, and you can often nullify an opponent's insurmountable advantage on one level by doing battle on another level. I honestly think that if super-roaches like we've been discussing were patched into the game, with no further changes made, winrates would stabilize around 50% in a few years (assuming everyone hadn't quit in disgust).
Now, that might not be the game you'd want to play. I'll freely admit I wouldn't want to play it. But that's you and me---perhaps whoever's into chess would love it. And "This would no longer be fun for me," while perfectly legitimate, is a very different claim than "the game balance breaks."