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Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

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Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#241
post #239

Earlier quoted context omitted.

Let's revisit your comment in June 2011, shall we?

Absolutely, and yours as well. One of us will admit that they are terrible at understanding Apple's direction.

It's not hard to understand their direction looking at their patent filings and incremental UI updates (such as multitouch) to Mac OS X.

Although Steve Jobs isn't yet standing on stage gushing about it yet, Apple clearly plans to bring the touch paradigm to the desktop.

Interesting links: http://www.appleinsider.com/articles/10/08/23/apple_filing_s... http://www.appleinsider.com/articles/10/10/01/apple_rumored_...

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#242
post #239

Earlier quoted context omitted.

Absolutely, and yours as well. One of us will admit that they are terrible at understanding Apple's direction.

It's not hard to understand their direction looking at their patent filings and incremental UI updates (such as multitouch) to Mac OS X. Although Steve Jobs isn't yet standing on stage gushing about it yet, Apple clearly plans to bring the touch paradigm to the desktop. Interesting links: http://www.appleinsider.com/articles/10/08/23/apple_filing_s... http://www.appleinsider.com/articles/10/10/01/apple_rumored_...

Adding multi-touch to the trackpad is one thing, assuming OS X will become touch-oriented is quite another.

iOS isn't just about touch, it's first and foremost about direct manipulation — touching the very thing you want to interact with. This paradigm does not translate well to OS X, which is mouse driven — there's a pointer between you and the thing you want to manipulate.

As for patterns, well, most of the stuff they patent never sees the light of day. Some of them are probably just red herrings, Apple prefers when nobody knows what they're doing.

But hey, let's check back in June of 2011. Looking forward to it!

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#243
post #230

Earlier quoted context omitted.

This also works out great for me since I can easily avoid the sort of startup that allows language prudishness to guide its hiring decisions.

I don't know how you're managing to read this as any form of language-prudishness. I'm not saying "startups should not hire Java programmers." I'm saying "startups should not hire programmers who have only ever programmed in one language," because they will either be inexperienced, or remaining willfully ignorant of the breadth of the field available to them. By coincidence—not by any flaw of Java or the generalist p…

I quote: "if your first language is Java, you learned it in school, because that's what they taught—you didn't yearn for anything more".

That's language prudishness, right there.

I also find your assertion that if someone learns PHP as a first language they're likely to end up a "better" programmer than someone who learns Java as a first language absurd. There are good schools teaching Java, and smart, inquisitive people studying it. Many of the best programmers I know still use Java for pretty much everything since it allows them to get their jobs done. Some know other languages, some don't. It's a purely pragmatic choice, but to say that those people would not be valuable to a startup is crazy.

Maybe the process you use when interviewing is good enough to separate these people from others who really don't know how to program, but it seems like they're going to be starting at a significant disadvantage if you're interviewing them.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#244
post #4

It's kinda sad that the Dwarf Fortress creator only earns about 2k a day. It shows what some business savvy will do for you. Then ago, the DF creator is passionatr about his vision, so who knows.

Oops, I made a serious typo earlier - 2k a month.

Re: Minecraft creator banks $350k a day, turns down job offers from Valve and Bungie

#245
post #242

Earlier quoted context omitted.

It's not hard to understand their direction looking at their patent filings and incremental UI updates (such as multitouch) to Mac OS X. Although Steve Jobs isn't yet standing on stage gushing about it yet, Apple clearly plans to bring the touch paradigm to the desktop. Interesting links: http://www.appleinsider.com/articles/10/08/23/apple_filing_s... http://www.appleinsider.com/articles/10/10/01/apple_rumored_...

Adding multi-touch to the trackpad is one thing, assuming OS X will become touch-oriented is quite another. iOS isn't just about touch, it's first and foremost about direct manipulation — touching the very thing you want to interact with. This paradigm does not translate well to OS X, which is mouse driven — there's a pointer between you and the thing you want to manipulate. As for patterns, well, most of the stuff t…

Yesterday's Apple event in summary:

* Multi-touch gestures via trackpad and mouse.

* No touching the screen.

* No iOS apps coming to the Mac, instead bringing some ideas and concepts over.

* iOS and Mac OS X stay separate, ideas converge.

My take on the future of OS X; not converging with iOS. Direct manipulation touch interfaces demand different solutions than mouse/pointer-driven interfaces do.

Love the ideas they're bringing over to OS X from iOS; like instant-on, apps that resume from the state you left them in, autosaving, etc. Also love the new way you manage apps as previewed in Mac OS X Lion.

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