I'm slightly surprised that almost nobody here uses Menlo or Monaco, even though several screenshots in the thread are clearly made on OS X. I'm curious why that's the case. Do people generally dislike the system-provided fonts or are the alternatives considered "better"?
Hack: A typeface designed for source code
241–249 of 249 posts
Re: Hack: A typeface designed for source code
#242I hate it when sites like this change the normal scrolling behaviour. I use the trackpad on my MBP and on sites like this scrolling accelerates too quickly and gestures like going back don't work in chrome.
Maybe I should write a browser extension to remove scrolling hijacking.
Re: Hack: A typeface designed for source code
#243Since everyone's mentioning their favourite code fonts -- any love for Ubuntu Mono? I know it's not trendy to like the OS default as a non-Apple user but I find myself always coming back to it when I see it in comparisons.
Re: Hack: A typeface designed for source code
#244Earlier quoted context omitted.
Fortunately we can call that a fork, since they comply with the license. https://github.com/chrissimpkins/Hack/blob/master/LICENSE.md
Copyright infringement != plagiarism. They're not violating the copyright because they abide by the terms of the license. They're also not plagiarising because they clearly cite its original source. They even go so far as to say "deeply rooted in" which seems to me like a euphamism for "virtually identical to". The point here isn't that it's illegal or immoral, just kind of uninteresting.
In my definition of plagiarism it implies unauthorized use (i.e. not complying with the license) but I guess that's open to interpretation.
So it'd still be uninteresting, unimaginative, not original work... but not plagiarism.
Re: Hack: A typeface designed for source code
#245Hack is DejaVu sans mono. Below is a gif I took switching between DejaVu sans mono and Hack. Aside from line height I fail to see the difference. http://gfycat.com/SomberUnitedGermanshepherd
Re: Hack: A typeface designed for source code
#246Earlier quoted context omitted.
ttyp0 is way better than Terminus, which is so popular among Linux/Unix people. But if the world ever goes HiDPI, I guess bit-mapped fonts will die out.
> But if the world ever goes HiDPI, I guess bit-mapped fonts will die out. No, it's the other way around. Anti-aliasing is a hack to make low-res displays slightly more palatable. Once the resolution gets good enough, there's no point in anti-aliasing your fonts anymore, and bitmaps start making a lot more sense.
Re: Hack: A typeface designed for source code
#247I desperately want to find a new code font to love but I always return to Consolas.
Paid, but interesting: Pragmata Pro: http://www.myfonts.com/fonts/fsd/pragmata-pro/ Triplicate T4c: http://practicaltypography.com/triplicate.html Something a little different: Fantasque: https://github.com/belluzj/fantasque-sans
Re: Hack: A typeface designed for source code
#248I'm slightly surprised that almost nobody here uses Menlo or Monaco, even though several screenshots in the thread are clearly made on OS X. I'm curious why that's the case. Do people generally dislike the system-provided fonts or are the alternatives considered "better"?
Re: Hack: A typeface designed for source code
#249Earlier quoted context omitted.
> But if the world ever goes HiDPI, I guess bit-mapped fonts will die out. No, it's the other way around. Anti-aliasing is a hack to make low-res displays slightly more palatable. Once the resolution gets good enough, there's no point in anti-aliasing your fonts anymore, and bitmaps start making a lot more sense.
How is anti-aliasing related? I was thinking about rasters: if you don't have many pixels, you need to use every single one the best possible way, so you manually layout every single pixel. If I have a ton, I can draw any vector glyph and I would not need to micro-manage the pixels. Can you elaborate or give me a link?