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Agar.io

agar.io

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Re: Agar.io

#232
post #136

Earlier quoted context omitted.

There are green spiky cells that split you into about 10 cells if you are large and touch them. I've seen players fall off of the leaderboard due to accidentally touching them.

Ah I didn't realize they split you if you're large. Still though, my primary annoyance is large cells that just don't move anywhere.

Just like the time for the cells to merge increases with your size, the cells also lose mass at a given rate depending on their size. The only way I have found to circumvent this is to stay divided at super sizes so I'm not losing 1k mass because I can't catch anyone. For those cells not moving, just let them starve until they return to normal sizes.

Re: Agar.io

#236
post #232

Earlier quoted context omitted.

Ah I didn't realize they split you if you're large. Still though, my primary annoyance is large cells that just don't move anywhere.

Just like the time for the cells to merge increases with your size, the cells also lose mass at a given rate depending on their size. The only way I have found to circumvent this is to stay divided at super sizes so I'm not losing 1k mass because I can't catch anyone. For those cells not moving, just let them starve until they return to normal sizes.

I think cells losing mass is a new feature, or at least I definitely didn't notice that when I posted my comment a few weeks ago - maybe they took my suggestion :)

Re: Agar.io

#237
Cool game! I like the customization and graphics, though sometimes the server glitches a bit. This reminds me of sysach.com/circle-game :)

Re: Agar.io

#238
post #161

The dev streamed the development of this game on Twitch, pretty cool to watch: http://www.twitch.tv/m280/profile/past_broadcasts

I would love to watch is, is there some copy?

Unfortunately the VODS on Twitch are deleted after 14 days, so unless he saved them somewhere they are gone. You could try sending him a message.
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