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Cursors

cursors.io

231–240 of 245 posts

Re: Cursors

#231
Awesome app. It reminds me of a thing I made, http://www.theinfinitemaze.com/

One thing I did on that site which could be useful here: aid the mouse movement with a A* search with limited depth, so that the game cursor moves toward the actual cursor a little more instead of blocking when there is a wall in the way.

Re: Cursors

#233

Earlier quoted context omitted.

Web server is just nginx. The RAM and CPU usage are really low, there isn't anything CPU or memory expensive in the game to be honest.

i just want to know how much ram and cpu i need to handle front page hackernews traffic.

If you're not hosting heavy files (big images, videos, etc.), not much, really. The cheapest plan on linode is enough.

Re: Cursors

#234

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

You, sir, have crafted a beautiful, wonderful experience. I was playing with ~700 people, a figure that jumped to nearly 900 before I turned back to doing real work for the day. (Your Reddit posts must be gaining steam.) The thrill of messing with people on the level with the large spiraling maze with red blocks, the agony of waiting for someone to come relieve you on the "go out of your way to man button clicking st…

Let's say it was absolutely completely 100% intentional and I surely knew what I was doing.

The game seems to have gotten popular on /r/webgames, but if it gets popular on /r/gaming or something, then it's gonna explode.

Re: Cursors

#236

So, I just completed the "curiosity killed the mouse" level, took 3 people a while to realise what was going on, but after a few minutes we got to the non-obvious solution, and I got sent back to the first level. I feel a bit screwed over now... =|

Don't worry, it always comes right before the last level, so you didn't lose much.

Is that still true, Magnificent Cursors Creator? This morning, I finished it and, if I'm remembering my pre-coffee activities correctly, a few more stages after it and never reached the end.

Re: Cursors

#237

Omg! I couldn't stop playing. what is the technology behind this. this is amazing.

Just a bunch of hamsters and a few spinning wheels. It was kinda hard at first but once you figure out the right food, they won't stop running.

Re: Cursors

#239

Earlier quoted context omitted.

Don't worry, it always comes right before the last level, so you didn't lose much.

Is that still true, Magnificent Cursors Creator? This morning, I finished it and, if I'm remembering my pre-coffee activities correctly, a few more stages after it and never reached the end.

It should be, unless there's a bug. But I'm pretty sure there isn't a bug...

Re: Cursors

#240

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

I too thought this was an actual experiment. I can't believe you're not logging stuff… I bet a "game" like this would totally be a gold mine for psychologists/sociologists and behavioral scientists alike… :D
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