I have been spending more time than I care to admit playing this. Seriously. Hours on end. Possibly the most addictive game I've played since Tiny Wings. No idea why.
A Dark Room - minimalist text-based game
231–240 of 245 posts
Re: A Dark Room - minimalist text-based game
#232Got all the way to embarking on my iPad. Now I'm stuck! Wish I could transfer my game to my laptop.
If you turn on the remote web inspector (in Settings it's under Safari > Advanced), and then open Safari on a Mac, you can copy the game's save state (localStorage.gameState) to an instance of the game running on your computer.
Re: A Dark Room - minimalist text-based game
#233Earlier quoted context omitted.
Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.
Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.
Happy to know the game ends in the way that you described and I didn't miss anything.
Re: A Dark Room - minimalist text-based game
#234In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
Re: A Dark Room - minimalist text-based game
#235Earlier quoted context omitted.
And Frog Fractions is worth checking out if you like Candy Box.
I don't get it. I liked A Dark Room and Candy Box, but hated Frog Fractions, which is completely unrelated.
Frog Fractions is much more linear, I suppose. You move from one game type to the next, instead of having multiple in parallel.
Re: A Dark Room - minimalist text-based game
#236Got all the way to embarking on my iPad. Now I'm stuck! Wish I could transfer my game to my laptop.
You can! I did the same thing. If you turn on the remote web inspector (in Settings it's under Safari > Advanced), and then open Safari on a Mac, you can copy the game's save state (localStorage.gameState) to an instance of the game running on your computer.
Re: A Dark Room - minimalist text-based game
#237Re: A Dark Room - minimalist text-based game
#238Re: A Dark Room - minimalist text-based game
#239Earlier quoted context omitted.
Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.
--- SPOILER ALERT --- Really enjoyed the game the whole way through, but I agree with other people on this thread, the ending (or lack of) kinda ripped my heart out. Glad I took some screenshots before flying off into space. http://bit.ly/17K3a1D - Building Screen http://bit.ly/12tUk37 - Production Screen http://bit.ly/17K3ldl - Dusty Path Screen (After getting Compass) http://bit.ly/14Eyk4u - Map Screen http://bit.l…
Re: A Dark Room - minimalist text-based game
#240Earlier quoted context omitted.
Yes, this was annoying enough that I eventually stopped. Two suggestions: 1) Add keyboard shortcuts, make them discoverable via an underlined character 2) increase the amount of space between the buttons so the tooltips appear over whitespace. That said, I played for hours before giving up! Had tons of fun, thanks for making this!
Keyboard shortcuts would probably make the game too easy. But I agree, any game that keeps me going for hours has to be great!
It would probably be ok with a mouse instead.