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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

231–240 of 245 posts

Re: A Dark Room - minimalist text-based game

#231

I have been spending more time than I care to admit playing this. Seriously. Hours on end. Possibly the most addictive game I've played since Tiny Wings. No idea why.

Likewise - just lost my entire weekend to it. I think I finished it - but the ending isn't completely clear on the topic.

Re: A Dark Room - minimalist text-based game

#232
post #221

Got all the way to embarking on my iPad. Now I'm stuck! Wish I could transfer my game to my laptop.

You can! I did the same thing.

If you turn on the remote web inspector (in Settings it's under Safari > Advanced), and then open Safari on a Mac, you can copy the game's save state (localStorage.gameState) to an instance of the game running on your computer.

Re: A Dark Room - minimalist text-based game

#233

Earlier quoted context omitted.

Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.

Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.

Thanks for this note - I just finished (after about 6-7 hours of playing, and, I was 95% certain I had managed to dodge everything - but it wasn't completely clear)

Happy to know the game ends in the way that you described and I didn't miss anything.

Re: A Dark Room - minimalist text-based game

#234
post #18

In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.

I just realized what this really does. It just sets up a second callback to Engine.collectIncome. So when you go to set it "back", you end up with 3 income collecting loops. If you try to set it "back" multiple times you end up with more income loops.

Re: A Dark Room - minimalist text-based game

#235

Earlier quoted context omitted.

And Frog Fractions is worth checking out if you like Candy Box.

I don't get it. I liked A Dark Room and Candy Box, but hated Frog Fractions, which is completely unrelated.

They're related in the sense that the type of gameplay changes and unfolds as you progress.

Frog Fractions is much more linear, I suppose. You move from one game type to the next, instead of having multiple in parallel.

Re: A Dark Room - minimalist text-based game

#236
post #221

Got all the way to embarking on my iPad. Now I'm stuck! Wish I could transfer my game to my laptop.

You can! I did the same thing. If you turn on the remote web inspector (in Settings it's under Safari > Advanced), and then open Safari on a Mac, you can copy the game's save state (localStorage.gameState) to an instance of the game running on your computer.

Shoot, I use chrome on my iPad, arrrrrrr.

Re: A Dark Room - minimalist text-based game

#238
I started playing, stoked the fire twice, realized that this single playing game had a "wait until you can click again" mechanic that was purely there to waste my time (I want to play, not wait. This isnt farmville). So I quit. It is probably a great game somewhere. But design like that puts me off.

Re: A Dark Room - minimalist text-based game

#239
post #142

Earlier quoted context omitted.

Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.

--- SPOILER ALERT --- Really enjoyed the game the whole way through, but I agree with other people on this thread, the ending (or lack of) kinda ripped my heart out. Glad I took some screenshots before flying off into space. http://bit.ly/17K3a1D - Building Screen http://bit.ly/12tUk37 - Production Screen http://bit.ly/17K3ldl - Dusty Path Screen (After getting Compass) http://bit.ly/14Eyk4u - Map Screen http://bit.l…

Just as a heads up, my map screen is different so I presume it's randomly generated.

Re: A Dark Room - minimalist text-based game

#240
post #107

Earlier quoted context omitted.

Yes, this was annoying enough that I eventually stopped. Two suggestions: 1) Add keyboard shortcuts, make them discoverable via an underlined character 2) increase the amount of space between the buttons so the tooltips appear over whitespace. That said, I played for hours before giving up! Had tons of fun, thanks for making this!

Keyboard shortcuts would probably make the game too easy. But I agree, any game that keeps me going for hours has to be great!

I found it frustrating to play with a touchpad. I often accidentally started a click-drag or highlight instead of clicking a button.

It would probably be ok with a mouse instead.

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