Earlier quoted context omitted.
I kept saying to myself, they must be seeing something I'm not... I guess not
VR games are actually kind of neat and fun. But it’s too much of a hassle to set the thing up every time and, I dunno, the association with Facebook is too icky. It would have been really interesting to see what Oculus could have become without getting bought. I do think they were a little neat idea, not at all ready for Facebook sized projects.
The problem with VR in general is that only children, Gen Alpha, are into it as a demographic. Meta failed to take this into account to reposition Meta VR as either their NES or Roblox into their marketing. They were marketing something only children appreciated to adults who couldn’t see the potential. All adults see is a giant bucket that they don’t want to put on their face.