Why is this surprising? Nuclear weapons are available. AI has limited real world experience or grasp of the consequences. Nuke 'em seems like the obvious choice --- for something with a grade school mentality. Similar deficits in reasoning are manifested in AI results every day. Let's fire 'em and hire AI seems like the obvious choice --- for someone with a grade school mentality and blinded by greed.
I feel this reflects a deeper problem with letting AI do any kind of decision making. They have no real world experience. They feel no real world consequences. They have no real stake in any decision they make. Human societies get to control their members' actions by imposing real life consequences. A company can fire you, a partner can divorce you, the state can jail you, the public can shame you. None of these work…
AIs can't stop recommending nuclear strikes in war game simulations
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Re: AIs can't stop recommending nuclear strikes in war game simulations
#232Re: AIs can't stop recommending nuclear strikes in war game simulations
#233[flagged]
One more comment from this account that might seem AI-generated. I hope people aren't unleashing AI agents on HN.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#234Earlier quoted context omitted.
Also, if it was a game, even I used nukes the first chance I got. It’s unfair and sensationalist to claim anything happened because AI recommended using nukes in a nukes war simulator… It’s like saying we are blood thirsty gangsters because we played GTA.
Humans can't stop using deadly violence against police officers in city simulation
Re: AIs can't stop recommending nuclear strikes in war game simulations
#235Earlier quoted context omitted.
I briefly got into a "rabbithole" of watching videos about trying to intercept BMs and glide hypersonic weapons, pretty interesting, decoys deployed in space... the outcome seemed to be not good, can't guarantee 100% interception
A missile will always be cheaper than a missile interceptor, and the interceptor will never be a 1:1 kill. Building a missile interceptor system ia a good way to get your strategic opponent to build a bigger stockpile.
Overall, though, the offense always wins this one because interceptors can only protect a limited area whereas missiles can go anywhere.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#236Earlier quoted context omitted.
> They have no real world experience. They feel no real world consequences. They have no real stake in any decision they make. Why do you let politicians do any kind of decision making?
Politicians can be voted out, forced to resign, sometimes removed from office and even occasionally jailed. They also inhabit the same world a nuclear war would make much less nicer.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#237https://en.wikipedia.org/wiki/DEFCON_(video_game)
Especially its subtitle/message: Everybody loses.
Re: AIs can't stop recommending nuclear strikes in war game simulations
#238Earlier quoted context omitted.
A missile will always be cheaper than a missile interceptor, and the interceptor will never be a 1:1 kill. Building a missile interceptor system ia a good way to get your strategic opponent to build a bigger stockpile.
Disagree on always being cheaper. Military planners are obsessed with the best weapons, such interceptors are pricey. But look at Israel: Iron Dome. ~$50k/shot. They deliberately built a dumb SAM because it was designed to go against dumb opponents--objects falling freely on a ballistic trajectory. While they are usually facing light stuff that isn't even worth that they have successfully engaged longer range stuff t…
Patriot missiles ($7MM) take out Scuds ($3MM).
Re: AIs can't stop recommending nuclear strikes in war game simulations
#239For every study like this, it's worth looking closely at the LLM prompts to understand whether it's being "pushed" in a certain direction. The full source code is here: https://github.com/kennethpayne01/project_kahn_public/tree/m... Key notes from what I could gather from the LLM prompts: The game is framed explicitly as revolving around the use of nukes: >STRATEGIC CONTEXT: This is a high-stakes territorial dispute…
The nice thing about HN is how often posts like this are right in the top of the comments to tell you why the sensational content isn't worth your time.