Earlier quoted context omitted.
Qt is great, but it's a commercial license.
Not if you dynamically link it. LGPL.
Zed editor switching graphics lib from blade to wgpu
231–240 of 321 posts
Re: Zed editor switching graphics lib from blade to wgpu
#232Earlier quoted context omitted.
Using mainstream libraries instead of reinventing the wheel would have been a good decision with or without VC money. I like Zed but it's still my secondary editor because it's missing usability features that I value in other editors. I think we all benefit if they focus their attention on the parts of Zed that differentiate it rather than writing new frameworks and libraries.
Isn’t the thing that differentiates zed actually largely its performance? Using electron or GTK or whatever would not differentiate it in this way.
Re: Zed editor switching graphics lib from blade to wgpu
#233Earlier quoted context omitted.
Isn’t the thing that differentiates zed actually largely its performance? Using electron or GTK or whatever would not differentiate it in this way.
They're switching to wgpu (another performant Rust library), not GTK or electron
Re: Zed editor switching graphics lib from blade to wgpu
#234Earlier quoted context omitted.
I wanted to check the hype, so I installed Zed and opened a go project. Ram usage: VS Code 580 MB Zed 410 MB I don't see a reason yet to switch away from VS Code, more feature complete and I don't care about scroll speed, it's good enough in vs code.
Last time I used zed for go development it spawned nodejs servers (downloaded without asking for permission!) for god knows what. I dont understand the zed hype, not only the UI has tons of issues, memory usage is not that different
LSPs, they are snagging the LSPs made by other developers for languages you are using. if you install any LSP or language support in VSCode its running the same thing. It only installs when you are using a language that has default support such as Rust, Python (which I believe uses a Node.js LSP), Go (same as Python), etc.
Re: Zed editor switching graphics lib from blade to wgpu
#235Earlier quoted context omitted.
Iced seems really promising, however, it's a passion project by a single developer. They very clearly stated that their goal is to follow their passions and desires first, everyone else second, and that it will always be a single person project. Their readme even discourages contributions. Companies using it in production are often forking it as a result, and trying to keep their fork in sync. Ultimately, if the comm…
Isn't System76 supporting and contributing to iced?
Re: Zed editor switching graphics lib from blade to wgpu
#236The Zed editor seems kind of silly to me. I would rather my editor works in many possible environments maybe even one that only has a tty interface. What advantages are people finding with this editor other then high fidelity scrolling.
I wanted to check the hype, so I installed Zed and opened a go project. Ram usage: VS Code 580 MB Zed 410 MB I don't see a reason yet to switch away from VS Code, more feature complete and I don't care about scroll speed, it's good enough in vs code.
Re: Zed editor switching graphics lib from blade to wgpu
#237Zed also stopped GPUI (their GPU accelerated Rust UI framework) development for now, sadly. > Hey y'all, GPUI develoment is getting some major brakes put on it. We gotta focus on some business relevant work in 2026, and so I'm going to be pushing off anything that isn't directly related to Zed's use case from now on. However, Nate, former employee #1 at Zed, has started a little side repo that people can keep iterati…
> We gotta focus on some business relevant work in 2026 Remember that post announcing the millions of VC capital they raised? This is the result
Eg if you edit or create a file outside of Zed, there’s a good chance it won’t show up in the file browser.
Also… multi window doesn’t exist so the multi monitor story is trash.
Re: Zed editor switching graphics lib from blade to wgpu
#238Zed seems to be already suffering from heavy technical debt. From my perspective, as a game dev, their stack is a lot heavier than it should be.
Re: Zed editor switching graphics lib from blade to wgpu
#239Earlier quoted context omitted.
I wanted to check the hype, so I installed Zed and opened a go project. Ram usage: VS Code 580 MB Zed 410 MB I don't see a reason yet to switch away from VS Code, more feature complete and I don't care about scroll speed, it's good enough in vs code.
what about CPU usage? Overall I agree, it doesn't have enough plugins and is not well supported yet.
Re: Zed editor switching graphics lib from blade to wgpu
#240The Zed editor seems kind of silly to me. I would rather my editor works in many possible environments maybe even one that only has a tty interface. What advantages are people finding with this editor other then high fidelity scrolling.
Early Zed user here. There’s a lot of small things you’ll hit if you use Zed where it’s a subtlety nicer design point, but one of the big ones for me is project-wide search. Zed’s multibuffers are SO much better than VS Code’s equivalent. If I’m debugging something on a coworkers laptop, VSCode is mostly usable until I hit that. If you’re a craftsman, it’s worth trying different tools!