Earlier quoted context omitted.
Yeah and the goal of Instagram was to share quirky pictures you took with your friends. Now it’s a platform for influencers and brainrot; arguably it has done more damage than drugs to younger generations. As soon as this thing is hooked up to VR and reaches a tipping point with the general public we all know exactly what is going to happen. The creation of the most profitable, addictive and ultimately dystopian tech…
The good news is we’ll finally have an answer for the Fermi Paradox.
Project Genie: Experimenting with infinite, interactive worlds
231–240 of 347 posts
Re: Project Genie: Experimenting with infinite, interactive worlds
#232Earlier quoted context omitted.
Makes you wonder what the TTL caching for our universe is.
Whatever the speed of light is I would imagine
Re: Project Genie: Experimenting with infinite, interactive worlds
#233Re: Project Genie: Experimenting with infinite, interactive worlds
#234Re: Project Genie: Experimenting with infinite, interactive worlds
#235Earlier quoted context omitted.
Why is it a dead end, you don’t meaningfully explain that. These models look like you can interact with them and they seem to replicate physics models.
They don't though, they're hallucinated videos. They're feeding models tons and tons of 2D videos and hoping they figure out physics from them, instead of just using a game engine and having the LLM write something up that works 100% of the time.
Re: Project Genie: Experimenting with infinite, interactive worlds
#236Re: Project Genie: Experimenting with infinite, interactive worlds
#237Everyone here seems too caught up in the idea that Genie is the product, and that its purpose is to be a video game, movie, or VR environment. That is not the goal. The purpose of world models like Genie is to be the "imagination" of next-generation AI and robotics systems: a way for them to simulate the outcomes of potential actions in order to inform decisions.
I think this is the key component of developing subjective experience.
Re: Project Genie: Experimenting with infinite, interactive worlds
#238Earlier quoted context omitted.
This is a video model, not a world model. Start learning on this, and cascading errors will inevitably creep into all downstream products. You cannot invent data.
They have a feature where you can take a photo and create a world from that. If instead of a photo you have a video feed, this is one step closer to implementing subjective experience.
Re: Project Genie: Experimenting with infinite, interactive worlds
#239Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…
And more specifically Analytic Idealism
https://youtu.be/P-rXm7Uk9Ys?si=q7Kefl7PbYfGiChZ
Google DeepMind’s Project Genie is being framed as a “world model.” Given a text prompt, it generates a coherent, navigable, photorealistic world in real time. An agent can move through it, act within it, and the world responds consistently. Past interactions are remembered. Physics holds. Cause and effect persist.
From a technical standpoint, this is impressive engineering. From a philosophical standpoint, it’s an unexpectedly clean metaphor.
In analytic idealism, the claim is not that the physical world is fake or arbitrary. The claim is that what we call the “physical world” is how reality appears from a particular perspective. Experience is primary. The world is structured appearance.
Genie makes this intuitive.
There is no “world” inside Genie in the classical sense. There is no pre-existing ocean, mountain, fox, or library. There is a generative substrate that produces a coherent environment only when a perspective is instantiated. The world exists as something navigable because there is a point of view moving through it.
Change the character, and the same environment becomes a different lived reality. Change the prompt, and an entirely different universe appears. The underlying system remains, but the experienced world is perspective-dependent.
This mirrors a core idealist intuition: reality is not a collection of objects waiting to be perceived. It is a structured field of possible experiences, disclosed through perspectives.
The interesting part is not that Genie “creates worlds.” It’s that the worlds only exist as worlds for an agent. Without a perspective, there is no up, down, motion, danger, beauty, or meaning. Just latent structure.
Seen this way, Genie is not a model of consciousness. It’s a model of how worlds arise from viewpoints.
If you replace “agent” with “local mind,” and “world model” with “cosmic mental process,” the analogy becomes hard to ignore. A universal consciousness need not experience everything at once. It can explore itself through constrained perspectives, each generating a coherent, law-bound world from the inside.
That doesn’t prove idealism. But it makes the idea less mystical and more concrete. We are already building systems where worlds are not fundamental, but perspectival.
And that alone is worth sitting with.
Re: Project Genie: Experimenting with infinite, interactive worlds
#240Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…
Also check out The Case Against Reality by Donald Hoffman
Also See essentia foundation videos