Live data from Hacker News

Project Genie: Experimenting with infinite, interactive worlds

blog.google

231–240 of 347 posts

Re: Project Genie: Experimenting with infinite, interactive worlds

#231

Earlier quoted context omitted.

Yeah and the goal of Instagram was to share quirky pictures you took with your friends. Now it’s a platform for influencers and brainrot; arguably it has done more damage than drugs to younger generations. As soon as this thing is hooked up to VR and reaches a tipping point with the general public we all know exactly what is going to happen. The creation of the most profitable, addictive and ultimately dystopian tech…

The good news is we’ll finally have an answer for the Fermi Paradox.

What's interesting is that that has gone from an interesting paradox to something where we now have a multitude of very plausible answers in a very short time.

Re: Project Genie: Experimenting with infinite, interactive worlds

#232
post #134

Earlier quoted context omitted.

Makes you wonder what the TTL caching for our universe is.

Whatever the speed of light is I would imagine

No, that's just an optimization that saved on computing resources. It effectively allows the party that runs this simulation to have a limited world to simulate. Dark matter is the other half of that trick. Both were invented by one Bebele Zropaxhodb after a particularly interesting party in the universe just above this one...

Re: Project Genie: Experimenting with infinite, interactive worlds

#234
post #46

The more of this I see the more I want to spend time away from screens and doing those things I love to do in the real world.

I love AI but I also hope it will paradoxically make people realize the value of real life experiences and human relationships.

[dead]

Re: Project Genie: Experimenting with infinite, interactive worlds

#235

Earlier quoted context omitted.

Why is it a dead end, you don’t meaningfully explain that. These models look like you can interact with them and they seem to replicate physics models.

They don't though, they're hallucinated videos. They're feeding models tons and tons of 2D videos and hoping they figure out physics from them, instead of just using a game engine and having the LLM write something up that works 100% of the time.

[dead]

Re: Project Genie: Experimenting with infinite, interactive worlds

#237

Everyone here seems too caught up in the idea that Genie is the product, and that its purpose is to be a video game, movie, or VR environment. That is not the goal. The purpose of world models like Genie is to be the "imagination" of next-generation AI and robotics systems: a way for them to simulate the outcomes of potential actions in order to inform decisions.

I think this is the key component of developing subjective experience.

I think a subjective experience is impossible to explain by any substrate independent phenomenon, which includes software running on a computer.

Re: Project Genie: Experimenting with infinite, interactive worlds

#238

Earlier quoted context omitted.

This is a video model, not a world model. Start learning on this, and cascading errors will inevitably creep into all downstream products. You cannot invent data.

They have a feature where you can take a photo and create a world from that. If instead of a photo you have a video feed, this is one step closer to implementing subjective experience.

It's not a subjective experience. It's the mimicry of a subjective experience.

Re: Project Genie: Experimenting with infinite, interactive worlds

#239
post #167

Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…

Let me introduce you to Idealism

And more specifically Analytic Idealism

https://youtu.be/P-rXm7Uk9Ys?si=q7Kefl7PbYfGiChZ

Google DeepMind’s Project Genie is being framed as a “world model.” Given a text prompt, it generates a coherent, navigable, photorealistic world in real time. An agent can move through it, act within it, and the world responds consistently. Past interactions are remembered. Physics holds. Cause and effect persist.

From a technical standpoint, this is impressive engineering. From a philosophical standpoint, it’s an unexpectedly clean metaphor.

In analytic idealism, the claim is not that the physical world is fake or arbitrary. The claim is that what we call the “physical world” is how reality appears from a particular perspective. Experience is primary. The world is structured appearance.

Genie makes this intuitive.

There is no “world” inside Genie in the classical sense. There is no pre-existing ocean, mountain, fox, or library. There is a generative substrate that produces a coherent environment only when a perspective is instantiated. The world exists as something navigable because there is a point of view moving through it.

Change the character, and the same environment becomes a different lived reality. Change the prompt, and an entirely different universe appears. The underlying system remains, but the experienced world is perspective-dependent.

This mirrors a core idealist intuition: reality is not a collection of objects waiting to be perceived. It is a structured field of possible experiences, disclosed through perspectives.

The interesting part is not that Genie “creates worlds.” It’s that the worlds only exist as worlds for an agent. Without a perspective, there is no up, down, motion, danger, beauty, or meaning. Just latent structure.

Seen this way, Genie is not a model of consciousness. It’s a model of how worlds arise from viewpoints.

If you replace “agent” with “local mind,” and “world model” with “cosmic mental process,” the analogy becomes hard to ignore. A universal consciousness need not experience everything at once. It can explore itself through constrained perspectives, each generating a coherent, law-bound world from the inside.

That doesn’t prove idealism. But it makes the idea less mystical and more concrete. We are already building systems where worlds are not fundamental, but perspectival.

And that alone is worth sitting with.

Re: Project Genie: Experimenting with infinite, interactive worlds

#240
post #167

Now I can't stop thinking about _The Experience Machine_ by Andy Clark. It theorizes that this is how humans navigate and experience the real world: Our brains generate what we think the world around is like and our senses don't so much directly process visual information but instead act like a kind of loss function for our internal simulations. Then we use that error to update our internal model of the world. In thi…

Also check out The Case Against Reality by Donald Hoffman

Yes!

Also See essentia foundation videos

https://youtube.com/@essentiafoundation?si=aD-RmB8DF4M_Oc7w

Post reply on HN