Earlier quoted context omitted.
> There's a reason that people with strabismus lose depth perception. Still we don't stumble onto things nor do we fail recognise what is on a glass vs inside. Even if we do not have binocular depth perception, we actually perceive depth irl just fine. And people with binocular vision also fall for depth illusions just fine, too. The brain does a lot of predictive processing. It would be too inefficient to be constan…
> Even if we do not have binocular depth perception, we actually perceive depth irl just fine. I don't think it's everyone of us because I struggle somewhat with pouring things into small openings (eg refilling a small bottle from a bigger one) and most ball games (tennis, table tennis) are difficult. I don't think it makes depth perception a problem, but I think it's unarguable mine isn't as good as the people I kno…
iOS 26.1 lets users control Liquid Glass transparency
231–240 of 244 posts
Re: iOS 26.1 lets users control Liquid Glass transparency
#232Earlier quoted context omitted.
Keep in mind the people complaining are more than likely the loud minority. Personally I had some issues in the early betas (too much opacity causes readability issues) but I haven't had any issues since July. Unfortunately Apple is listening to feedback when they should ignore it and continue improving their work (which is what they usually do).
What does it matter if they're a "loud minority"? To quote Apple themselves, "The best technology is designed with everyone in mind." iOS isn't clothing you can return to the store when you don't like the style. You're stuck with the update once you have it.
Re: iOS 26.1 lets users control Liquid Glass transparency
#233Earlier quoted context omitted.
> Then they complain a few years later when the UI they complained about and ultimately adopted gets changed again. 1) A few years later and you (or at least I) can't remember what the previous UI looked like. So if I don't complain about the change, it's only because I don't remember enough to recall what it used to be. 2) Exception: Windows 8. Nobody complained when Windows 9 came out, because they remembered what…
Noone complains about Windows 9 because Windows 9 does not exist.
Re: iOS 26.1 lets users control Liquid Glass transparency
#234Re: iOS 26.1 lets users control Liquid Glass transparency
#235Earlier quoted context omitted.
What does it matter if they're a "loud minority"? To quote Apple themselves, "The best technology is designed with everyone in mind." iOS isn't clothing you can return to the store when you don't like the style. You're stuck with the update once you have it.
You can't please everyone when it comes to visual design. They say that in relation to accessibility which is completely covered via the accessibility settings in this case.
Re: iOS 26.1 lets users control Liquid Glass transparency
#236Earlier quoted context omitted.
No that is like my landlord telling me what kind of art I can hang in my own home. If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round. And don't give me oh that is not the apple way. I don't care. People don't buy apple for liquid glass or whatever but because the…
> If I spend hours of my day using a device I should be able to theme it exactly to my taste. The customer is always right in matters of taste. You are supposed to serve your customers not the other way round. This attitude always cracks me up. Only with tech products and among techies do we hear these demands of infinite customization of the products and tools we use. Can you imagine any other vocation or industry m…
Re: iOS 26.1 lets users control Liquid Glass transparency
#237Earlier quoted context omitted.
Even looking at pro CS players, a single 8 KHz entry is found in the table at https://liquipedia.net/counterstrike/List_of_player_mouse_se... , so it's a really odd hill to try to die on. They really are great gaming machines from a hardware perspective. I wouldn't bother with an x86 laptop for gaming if it weren't for the software (mostly DRM) side.
That is wildly outdated, everyone is using 8khz input now. Keyboards too. This also completely ignores the 600-640hz monitors they are playing on. Even 1khz mkb input on an apple silicon mac connected to a 500hz screen has insane utilization just doing shit in the OS. They are also struggling with variable refresh rate, improperly dropping down to the minimum (as low as 24hz) with jarring, jagged jumps up to the maxi…
In a similar vein, >120Hz screens are of doubtful utility. The performance gain is insignificant, considering top human reaction time to visual stimuli is ~150ms and the jump from 120Hz to 240Hz is -4.17ms, 1/36th or 2.77% improvement.
Even then, most pro FPS players also still play on 200-800 DPI when 1600 DPI and preferably even 3200 DPI is much better. Those low DPIs are purely cargo culted from the 2000s era CS Pros their .cfg, when sensors were still pretty crappy, and those players are effectively running lowgrade mouse smoothing.
Uneducated gamers are kin to uneducated audiophiles. Stop drinking the snake oil.
Re: iOS 26.1 lets users control Liquid Glass transparency
#238Earlier quoted context omitted.
> Even if we do not have binocular depth perception, we actually perceive depth irl just fine. I don't think it's everyone of us because I struggle somewhat with pouring things into small openings (eg refilling a small bottle from a bigger one) and most ball games (tennis, table tennis) are difficult. I don't think it makes depth perception a problem, but I think it's unarguable mine isn't as good as the people I kno…
I don't know about your experience or situation, but a confound is that usually people with strabismus have bad eyesight in other aspects in general too. Usually, developing strabismus is the result of other issues with eyesight. The obvious confound is basically having only one good eye to use at a time, and thus also less neural pathways developed and utilised than those who use 2 eyes. This could make visual perce…
One of the main issues with tracking things is focus switching from one eye to another based on where it's moving.
That said I do think the issues with pouring things is more of a depth perception issue. I basically have to switch focus from one eye to another to be satisfied I'm aligned where I want to be.
Re: iOS 26.1 lets users control Liquid Glass transparency
#239Earlier quoted context omitted.
It's good that you don't have trouble getting through life, but "just fine" is not a measurement. Lacking binocular convergence inarguably diminishes perception even if not 100% gone completely.
Measurements actually support that [0]. I am pretty sure you could devise some scenarios where individuals with strabismus do not perform as well, but for most irl scenarios there is no difference. Compensatory mechanisms do the job just fine, and even those with normal eyesight do not rely solely on binocular convergence either. Our brains don't usually rely on a single signal to make sense of the world, and predict…
> Strabismus disrupts sensory fusion, the cortical process of combining the images from the two eyes into a single binocular image [3–6]. The main perceptual consequences of lack of fused binocular images is diplopia (double vision) and a lack of binocular depth perception.
Just because those with strabismus can use monocular cues to inform them of relative depth does not mean that they have the same level of depth perception as those with normal binocular convergence.
The best example of this is sports, but as another example I'm legally disallowed from driving an articulated vehicle -- for what I personally think is a pretty good reason. Anecdotally, compared to friends and family my depth perception is dogshit.
Re: iOS 26.1 lets users control Liquid Glass transparency
#240IMO a big problem with Liquid Glass is that you're trying to recreate an effect that's highly reliant on the sense of depth we get from binocular vision in a 2D screen. When looking at glass in real life, your left eye and your right eye see slightly different refraction patterns since they're looking at the surface from slightly different angles. It might be minimal, but light refraction patterns can change a lot wh…
We already have eye tracking in phone. Add a lenticular screen.