Earlier quoted context omitted.
The choice of games is also super strange. Why include borderlands 3? A 2019 cel-shaded release that isn't super demanding seems odd. Homeworld and returnal also seem odd, they're a little more modern but I don't typically see them used as graphical benchmarks. The only game on their list that I typically see for benchmarking is cyberpunk 2077, the rest of the list honestly looks like they did some cherry picking wit…
> cel-shaded Borderlands is not cel-shaded. People keep making that mistake for quite a while though.
Relatedly, cell-shading and other shaders are sometimes very heavy GPU compute workloads (which would also be far more expensive if they needed to run on the CPU due to a bad graphics card or driver). It seems funny to dismiss cell-shading as "not super demanding", when cell-shading was a technical dream or expensive technical demo thing to do for quite a while in the time before modern GPU shaders.