DOOM CAPTCHA
231–240 of 292 posts
Re: DOOM CAPTCHA
#232Re: DOOM CAPTCHA
#2332) Exclusive, won't work well for many of those who need accessibility
Re: DOOM CAPTCHA
#234Re: DOOM CAPTCHA
#235You can argue that’s bad for accessibility and you are correct but let me use this opportunity to talk about that hostile “put things into orbit” thing big I noticed Microsoft and X using. Recently I’ve installed windows 11 on a laptop and had to create an MS account for testing purposes. During the captcha phase the OS was installing drivers in the background so the resolution changed to 4k during the challenge but the UI didn’t scaled. With no way to reconfigure the display I had to strain my eyes to finish it and I suffer from miopia and astigmatism.
Re: DOOM CAPTCHA
#236Re: DOOM CAPTCHA
#237How am I expected to kill monsters if I can't strafe, goddamit?!
Re: DOOM CAPTCHA
#238How am I expected to kill monsters if I can't strafe, goddamit?!
Re: DOOM CAPTCHA
#239Re: DOOM CAPTCHA
#240Earlier quoted context omitted.
Perhaps this implementation works that way, but in principle if the game is strictly determined based on a random seed and player input, then the server can verify that the player's inputs do in fact result in the correct outcome.
Doom doesn't even have a (variable) random seed, it's deterministic like an NES game and has built-in record/playback that's just a frame by frame list of player moves.
…hang on, this is starting to feel like Elliptic Curve cryptography: it’s trivial to prove a demo file is a “solution” to a random-seeded Doom map, but nontrivial to work-backwards to generate a demo-recording.