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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#231
post #128

Earlier quoted context omitted.

Is just too pricey and a bit cumbersome for masses, the tech is good and we could all use it even just for some experiences that can only be done in VR

Their decision to use glass for the housing is stupifying. It's on your head and swinging around, it should be absolutely as light as possible.

Agreed. I liked the demo at Apple Store except that it was freaking heavy. That was by far, the biggest deal breaker for me.

If they make it weigh half as much, I would buy one.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#232
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

  until the price range becomes below $1000 or so there’s virtually no market.
Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#233

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

I think it will have a market at $2000. MacBook Pros are 50% of Mac sales and they start at $2000.

What % of those sales are companies buying them for their employees? It's almost a B2B market. Whereas the Vision Pro is overwhelmingly B2C, at least it will be with the current state of the technology. Hence very different pricing dynamics.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#234
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

[deleted]

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#235

As Carmack (the game guy, head of Oculus, etc.) says, until the headgear gets down to swim goggle size, it's not going to get any traction, and until it gets down to eyeglass size, it's not going mainstream. The Apple Vision Pro was an unexpected dud. Something more eyeglass sized, with phone-like functionality and good design, would have been more in line with Apple's aesthetic. Instead, it was another half brick on…

I love daft punk’s music but I have no desire to look like them while going about the day’s business.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#236
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

Sure if you only care about 2 of the 5 senses and don't mind VR sickness. Then sure it's a teleportation device. For everyone else it's basically an expensive and awkward portable display.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#237

Earlier quoted context omitted.

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

until the price range becomes below $1000 or so there’s virtually no market. Probably because it's cheaper to fly and literally be somewhere and actually enjoy it rather than exist there for a minute or two and then get bored.

I mean, once for one place, if you are able bodied and have a week of vacation.

I feel like there's a difference...

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#238
post #233

Earlier quoted context omitted.

I think it will have a market at $2000. MacBook Pros are 50% of Mac sales and they start at $2000.

What % of those sales are companies buying them for their employees? It's almost a B2B market. Whereas the Vision Pro is overwhelmingly B2C, at least it will be with the current state of the technology. Hence very different pricing dynamics.

I didn’t say it will sell as much as MacBook Pros as soon as it hits $2000.

I’m saying there will be a market.

They need to get the weight and price down substantially.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#239
post #53

A counter point on premium VR headsets. They are teleportation devices. I've used every popular VR device, but one Vision Pro experience stood out - 'The Haleakala environment'[1] It was literally like being transported there. I know because I had been in that exact spot a few years before. I have a rich visual memory which served as reference, and no exaggeration, it felt like was there. I was immediately in tears.…

I want to believe you but until the price range becomes below $1000 or so there’s virtually no market. It’s a toy. People don’t need a teleportation device. It’s fun to play with, like a toy. It doesn’t really solve enough of a “real” problem to justify the current cost. It’s also too expensive to be given as a holiday or birthday gift by most family members. I believe the “just give it a few years thing” but only if…

I pretty much feel like the vision pro is overkill for the tasks it wants to do.

For a newbie a meta quest 3 is more than enough.

Index or meta quest pro? That's the shit.

But i liked the battery begin a separate thing from the headset himself, i think that's good user design.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#240

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

I feel like I have spectacular eyes. I can read absurdly small texts that shocks other people, great low light, yada yada. The quest2 made my eyes hurt after just using it for maybe half an hour. Tried it a few times over several weeks and decided that my vision is worth more than some entertainment. I'm not sure how they're going to get around that aspect.

The Quest 2 has minimal inter-pupillary distance (IPD) adjustment — only three fixed options. If your eyes don’t match closely enough to one of them, it can be very uncomfortable. Mine don’t, and I have the same experience as you, but I can put up with it for short bursts. More expensive headsets have much better lenses and adjustment options. It’s not an inherent problem with VR, just concessions to make a cheap device.
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