Earlier quoted context omitted.
I'd rather see studios make 100 games that each cost $2 million to make than one $200 million game.
Thing is 2M doesn't quite get you as far as you think. You get 10 devs (let's say, 4 programmers, 4 artists, 2 designers), pay them 100k each (which is lowballing it in med/high COL areas), and work 2 years. That's 2.4m just from labor, before advertising and other duties like community outreach. Sell for $30 (which is basically the top end of an "indie) and you need 80k copies to break even, more after platform cuts…
Microsoft closes several large Bethesda affiliated game studios
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Re: Microsoft closes several large Bethesda affiliated game studios
#232Earlier quoted context omitted.
Thing is 2M doesn't quite get you as far as you think. You get 10 devs (let's say, 4 programmers, 4 artists, 2 designers), pay them 100k each (which is lowballing it in med/high COL areas), and work 2 years. That's 2.4m just from labor, before advertising and other duties like community outreach. Sell for $30 (which is basically the top end of an "indie) and you need 80k copies to break even, more after platform cuts…
That's more devs than made Doom, Deus Ex, Fallout(?).
You can definitely make Doom 1993 with 1-3 people today (and without crunch). Making Doom 2016 levels of fidelity (even if we ignore the excellent optimization) would still be a very lofty task for 10 people. We still don't really have that many "full stack game devs" that can work at that scope and fidelity to bring the team size down.
Re: Microsoft closes several large Bethesda affiliated game studios
#233Earlier quoted context omitted.
There is nothing more freeing than being "out of touch" with media. I got rid of my TV in 2000, and my life improved dramatically. I stopped playing AAA in 2009, and my life improved dramatically. Indie games, specifically the Godot dev scene, is where the real innovation in gaming is happening. When AAA implodes, you'll learn what you were missing all along.
It just sounds like you mainly like 2d platformers and open source (which is fine). But Godot isn't nearly the best engine to use for 3D, and arguably may not even the best of the open soucre engines (for example O3DE may be better, although almost no one is using it right now). Most 3D indie devs are using Unity and many are switching to Unreal now just like AAA (for example Palwolrd). I think "out of touch" here me…