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GTA 5 source code leaks online

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Re: GTA 5 source code leaks online

#231
post #155
post #146

Earlier quoted context omitted.

I wonder if we'll ever get a San Andreas source code leak/release that would finally debunk or confirm the mystery of Bigfoot. After all these years, I still have hope that it's real...

that has already been debunked. It was the hunger making CJ stomach growl that people mistaked for bigfoot sounds.

> stomach growl that people mistaked for bigfoot sounds

bigfoot's biggest achievement was masking his cry as the sound of an empty stomach

Re: GTA 5 source code leaks online

#232

SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)

I wonder why Finder refuses to decrypt GTAVSP.7z, but I guess that's because it doesn't support 7z-specific crypto extensions.

Re: GTA 5 source code leaks online

#233
post #161

Would be nice to have a completely open source reimplementation that works with the assets of the legitimately purchased game but without their launcher crapware.

And without micro transactions

plenty of custom servers on alt:v, fivem, ragemp platforms.

Re: GTA 5 source code leaks online

#234
post #202

Serious, why would anybody care besides modding community, and maybe GTA Online hackers? No competitor can think there's anything there worth their money and effort.

There are people in Amsterdam that steal bikes only to sell them for 10Eur. I just don’t understand why would anyone do that but I am software dev working remotely it doesn’t make sense in „my world” - it most likely makes sense in someone’s else world.

If you want quick money, you sell things cheap. If you're addicted to drugs and need a quick high, you do easy crimes, and anything that's easy for money (including prostitution).

Re: GTA 5 source code leaks online

#236

Earlier quoted context omitted.

No it's deffinately not as easy as that. You need to manage those servers, manage the updates, security patches, roll out updates to the game server... Because it will need updates because things break or need security updates etc. Managing things like that means it needs to be within the existing infrastructure. Imagine with every old game they just threw up an ec2 and left it rotting, they'd have hundreds of out of…

But what I'm saying is why do they need to install updates? If the only open port is your software, who cares if curl or ssh or whatever is out of date. Worst case, you shut it down if it ever does get compromised, and there was nothing anyone could do with that machine because it was underpowered and firewalled to only allow incoming connections on your game port and no outgoing connections. Unless there's an exploi…

Because that's not how videogames in 2023 (or the past ~decade plus) have worked.

You need, at a very minimum:

— login system that also works with consoles

— persistence for users stats (maybe not for some kinds of games)

— matchmaking service (which really wants a persistence system for SBMM)

— make sure your systems aren't actively being exploited (you don't want to accidentally run a botnet)

— make sure nobody is "hacking" or modding the game (what's the point of keeping the severs up if they're filled with aimhacking bots)

— monitor the services to make sure they're up

— potentially patch the games on multiple platforms if you need to make a backwards-compatible change to fulfill any of the above.

— also potentially update your games if the console vendors make changes to their stacks

I agree that it sucks that the services are being shut down without any alternatives being provided, and I wish there was a way to force the publishers to support them for longer or provide an OSS servers options; but it is definitely not "free" or "easy" to provide these services for years.

Re: GTA 5 source code leaks online

#237

Earlier quoted context omitted.

Those lawyers must have had a laugh there and then. Money? Nah, let’s see if they go with toys and clothing from the warehouse.

Publishing it would be breaking the law and exposing themselves to a lawsuit, which they would lose. The swag is nice.

Not publishing doesn't break any law and that disc is worth more in any way than a few knick-knacks.

And if you don't make an online post about it you could even anonymously leak it to archive.org or something so at least that game won't be yet another that's lost forever thanks to DRM.

Re: GTA 5 source code leaks online

#238
post #202

Earlier quoted context omitted.

There are people in Amsterdam that steal bikes only to sell them for 10Eur. I just don’t understand why would anyone do that but I am software dev working remotely it doesn’t make sense in „my world” - it most likely makes sense in someone’s else world.

If you want quick money, you sell things cheap. If you're addicted to drugs and need a quick high, you do easy crimes, and anything that's easy for money (including prostitution).

Thanks for explanation. But that was rhetorical question to illustrate the point that one might not see whole picture and incentives are also hidden.

But I didn’t want to spell out specific examples for stealing source code as the same for bikes to leave it up for readers.

Re: GTA 5 source code leaks online

#239

SHA256 hash for anyone got the file: 46ffb7f65944d4aaf97fd1eb8718be2dcd1ede71d38228bf126d25cf4f100e7b 3.31GB no_pass_gtav_source.zip 76f50dd98da88ec574b6c2800193f3579e588073fd05f18190313af2cfbb6bf3 4.33GB GTAVSP.7z (Pass: Mi76#b>9mRed)

can you tell why 7zip is showing password error again and again

Re: GTA 5 source code leaks online

#240

Earlier quoted context omitted.

Well there's two arguments to be made. They 100% gave him the source code in a grab bag of goodies. That's a pretty simple case of he has a right to the disc itself, so he could have just kept it (or resold it) and not published. Them giving him "stuff" was them "buying" the item back, not just them being nice (as you put it). There's also an argument to be made that the code itself does not infringe on their IP, as…

> There's also an argument to be made that the code itself does not infringe on their IP, That’s not how IP works. Blizzard didn’t forfeit their rights to the IP at any point. Even selling them a grab bag of stuff that unintentionally included a copy of the source code doesn’t mean the recipient actually received a legal license to the IP. You can make all the arguments you want, but in the court of law you’re not go…

"IP" is a collection of various laws and contracts used to keep exclusivity, it doesn't exist on its own. No law mentions IP. I am not sure the case is a firm as you say it is. Especially since he didn't sign anything.
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