Earlier quoted context omitted.
I was also considering this, but while this strategy works wonders on the consumer, I don’t know how well it works in more B2B offerings. Video games specifically get away with this because, as we saw with Diablo 4, people are going to give game companies money regardless how bad and unpalatable the game is. Man. My Reddit account became limited in the Diablo subreddit for saying that I cancelled my preorder after th…
Some of us saw what was going to happen with D4. It was pretty obvious. After DI, and D3, to expect D4 to launch in any decent state would have been naive at best. I've said as much in the Diablo subreddit. D3 is now a good game, if it is what you are looking for. It's a fun romp, but... It isn't a truly heavy ARPG. If you want that POE is calling you.
Unity's oldest community announces dissolution
231–240 of 465 posts
Re: Unity's oldest community announces dissolution
#232"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
> Have never seen a company so quickly and completely just throw away all of their public good will. Over the past year Docker and D&D/Wizards of the Coast come to mind...
Re: Unity's oldest community announces dissolution
#233I wish I had a large enough Twitter following to make a public claim about this before Unity "went back" on the first version of the recently-announced pricing changes, but I was nearly certain this was an intentional move to make the "Update on our update" second version more palatable. There's probably a wiki link somewhere to the Proper Noun PR phenomenon in business school for this strategy, but the "terrible pla…
I was also considering this, but while this strategy works wonders on the consumer, I don’t know how well it works in more B2B offerings. Video games specifically get away with this because, as we saw with Diablo 4, people are going to give game companies money regardless how bad and unpalatable the game is. Man. My Reddit account became limited in the Diablo subreddit for saying that I cancelled my preorder after th…
Unfortunately people have convinced themselves that some opinions -those they disagree with- are dangerous for others to read. From cancelling your preorder for a game after a beta to “let’s think twice about pharmaceutical companies’ motives”, there will be someone who thinks your motives are unclean, you’re an agitator, or full on evil, and therefor deserve to be silenced.
Re: Unity's oldest community announces dissolution
#234"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
And the dumb thing is that if they had listened to the engineers who were telling them the customer base was going to freak out at this, the company could have avoided large parts of the drama, since a few of their fixes were not even really a change in plan, so much as better more clear wording. The big drama causes 1. People assuming unity was going to add additional telemetry to track installs. (Reality: Unity see…
Re: Unity's oldest community announces dissolution
#235Earlier quoted context omitted.
We're talking about a viable alternative to proprietary game engines. Yes, I know it's possible to reverse engineer the consoles, but that doesn't make it a viable alternative for the games industry.
> that doesn't make it a viable alternative for the games industry. It makes it legally viable, in that it would allow the production of an SDK that isn't restricted by any NDA, and therefore could be incorporated into opens source projects.
- The platform holders can and will ban software built without the official SDK
- You'd get delayed access to patches, which might break compatibility with new OS versions
- You're relying on someone being able to reverse engineer new versions for the life of the console. This is a rare skill.
It's like saying you can write your own C compiler. Yeah you can, but you wouldn't use it in production at your job.
Re: Unity's oldest community announces dissolution
#236Earlier quoted context omitted.
I don't know how much people know or have heard about ironSource. It's kind of an open secret in Israel on how they built a company to profit by building what is essentially malware (installers disguised as OEM while they're really adding extra trackers to your computer). They always paid 25% more than most of the other tech companies, but still had issues recruiting because it takes a special kind of person to be wi…
Rumor has it that an IronSource guy was installed on the board and pushed very hard for this (and the anticompetitive stance with AppLovin)
Re: Unity's oldest community announces dissolution
#237Re: Unity's oldest community announces dissolution
#238"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
And the dumb thing is that if they had listened to the engineers who were telling them the customer base was going to freak out at this, the company could have avoided large parts of the drama, since a few of their fixes were not even really a change in plan, so much as better more clear wording. The big drama causes 1. People assuming unity was going to add additional telemetry to track installs. (Reality: Unity see…
That was not a miscommunication though: it was brought up directly to Unity and the initial response was that it would be per install, per device.
Re: Unity's oldest community announces dissolution
#239Best thing about this divisive action by Unity is all the attention it's giving Godot. It's a project that deserves far more attention, and I hope in a few years that it's far more common in popular game development.
Am I understanding correctly that due to licensing Godot can never support consoles? If true that makes it so limited as to never be a replacement for Unity.
Re: Unity's oldest community announces dissolution
#240"More importantly, we've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry. The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded." Profoundly sad, and c…
"Good will" is an asset just like any other to be spent when the time is right. Sometimes a company will make the wrong bet and accidentally go out of business. Far more often there is a ton of backlash, their reputation goes in the tank, then they spend the next couple years building good will back up until the majority of people forget all about the past transgressions. Meanwhile the unpopular decision makes stacks…