Haven't watched it yet, but I bought a 14 Pro just two weeks ago (well aware of the imminent 15 on its way). I guess secretly I was hoping that the difference is not huge. ;)
Apple iPhone 15 Pro and iPhone 15 Pro Max
231–240 of 512 posts
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#232Earlier quoted context omitted.
Apple is making 30%, just like all the console makers and Steam, on every single game transaction on iPhone. What you're forgetting, and pushing aside, is that the mobile gaming market is as big as the traditional gaming market. All the phone games make as much money as all the consoles and PC gaming together. Apple, with its command of all the valuable phone customers, is pulling an estimated 14 billion dollars in 2…
But how much of "mobile gaming revenue" is shitty "buy coins to skip this puzzle" in whatever polished shitpuzzle game is the current hotness? You can only pay-to-play Bejeweled so many times, after all.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#233Still can't install uBlock Origin or any other firefox add-on? Deal-breaker. Sorry Apple, that's one more $1200 phone you're not selling me.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#234The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…
AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#235Earlier quoted context omitted.
AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…
I don’t know if this is still the case, but for a long time, your game would get rejected from the App Store if it required an external controller to play. And yet being able to design games around that baseline is critical for triple-A. I’m super curious to see what they’ve done with this current–gen, mainline Assassin‘s Creed game coming to iPhone: there is no way the core gameplay of that franchise could translate…
I mean.....millions of people play proper console games on their phones now using various streaming services and touch controls.....turns out playing games using shitty touch controls is preferable to not playing them at all I guess. So yeah, I imagine it's just a simple touch overlay, like the one used for XCloud.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#236Earlier quoted context omitted.
I don’t know if this is still the case, but for a long time, your game would get rejected from the App Store if it required an external controller to play. And yet being able to design games around that baseline is critical for triple-A. I’m super curious to see what they’ve done with this current–gen, mainline Assassin‘s Creed game coming to iPhone: there is no way the core gameplay of that franchise could translate…
> I don’t know if this is still the case, but for a long time, your game would get rejected from the App Store if it required an external controller to play. To my knowledge you've always been allowed to provide optional game controller support, as long as you supported a touch interface too.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#237Earlier quoted context omitted.
AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…
Just gonna throw this out there... for me, one of the main reasons I don't play games on my phone, is because it will absolutely tank the battery life. A dedicated device has the benefit of having a sole purpose: gaming. If I kill the battery, I just can't play anymore games. I can still take calls, browse the web, and text my partner.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#238Earlier quoted context omitted.
The regular 15. And 3.0 also supports much faster charging. Maybe most won't care, but I still think it's disgusting and pathetic for a company this size with products this expensive to cheap out by using USB 2.0.
They indicated in the pitch for the Pro that they added logic to the new CPU to drive USB 3 at 10gbps. The non-Pro is using last year's CPU, so while yes I guess that means they did "cheap out", I imagine the cost to include 3.0 on the non-Pro is pretty high and most people don't care.
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#239Earlier quoted context omitted.
It makes sense though. The non-pro models are using last year’s A16 SOC without any updates. I assume they’ll get USB 3 next year when the SOC is updated. I’d be much more disappointed if that’s not the case though.
I'd assume the non-pros will remain on USB2, and that serves as a segmentation feature. Especially since only the pros can shoot in ProRAW and ProRES. On iPads, the "base" iPad is on USB2 speeds, the mini supports 5Gbps, the air 10, and only the pro supports 40Gb USB4. And while SoC differences could explain differences between the iPad (A14) and Mini (A15), the 5th gen Air uses the same SoC as the 5th gen Pro which…
Re: Apple iPhone 15 Pro and iPhone 15 Pro Max
#240Earlier quoted context omitted.
If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. The issue really was that microtransactions were too easy on mobile, and freemium/casino-like games were simply making too much money, so no developer had the incentive to make anything else.
> If piracy was really that big a problem then the entire PC gaming industry wouldn't exist. Ever hear of DRM? How about consoles that brick themselves if they detect that they've been modified?
In which case, we’d still expect PCs to be in an equivalent, if not worse state.